[gurps] Wheel of Time?
Erik Holmes
shoby187 at yahoo.com
Sat Dec 23 20:56:41 CST 2006
Nice, youre not out in California are you?
--- gurpsnet-l-bounces at sjgames.com <rekres at gmail.com> wrote:
> On 12/22/06, Erik Holmes <shoby187 at yahoo.com> wrote:
> > > I was just wondering if anyone has written up Robert Jordan's Wheel of
> > > Time in GURPS 4E? Specifically, rules for channelers and casting
> > > weaves...
> > >
> > > I know WotC did a d20 Wheel of Time book, I actually ran a campaign
> > > using those rules a couple years back. They are okay, but a little of
> > > the clunky side. I was thinking of starting up a new campaign but
> > > using the GURPS rules instead.
> >
> > I actually ran a GURPS Wheel of Time game using GURPS about a year and a half ago but I used
3e
> > instead of 4e. I think that the Wheel of Time converts pretty easily over to GURPS. Blade
masters
> > like Rand and some of the warders are just weapons masters with the forms as maneuvers.
> >
> > Channeling I thought was pretty easy to convert over, just keep in mind that it is really
powerful
> > and non channelers are going to have a hard time keeping up unless they have their own special
> > abilities like Perrin and Matt.
> >
> > I think it's a lot easier to capture the feel of the books by letting magery go from 1-10.
Rand
> > (and probably no one else) would have a 10 Magery. I'd say the average magery would run
between
> > 1-3 like normal with someone like Egwene maybe around 5 and Nynaeve 8.
> >
> > I really didn't feel the need to come up with custom spells except for a few of the spells
Rand
> > uses in the later books. I did make one big change to the magic (and this really made the game
> > high powered, but then again, I think the books ARE high powered. Read the last book if you
have
> > any doubts about how powerful they are. I think Rand kills something like 500,000 Trollics in
less
> > then an hour in that book). Anyway, the change I made was that saidin and saidar allowed a
> > character to tap into as much energy as they could control whenever they wanted. The mechanics
> > that I used for this was that a channeler could always tap into however much energy they could
> > control as if casting the Draw Power spell.
> >
> > Obviously this was very, very powerful but I think it represents the books pretty well.
> >
> > Are you thinking of doing a game online or face to face?
>
> Most likely as a face-to-face game. I haven't had too much luck
> running online games... both PBeM/PBpost and online chat-base. I'm
> fortunate to have a gaming shop just a mile from my house, with a
> regular group of gamers that are willing to try just about anything.
>
>
> --
> Chris J. Whitcomb
> "I try to keep an open mind, but my brain keep falling out!"
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"I didn't spend all those years playing D&D and not learn a little something about courage."
-Some Dork, The X-Files
Erik Holmes
Shoby187 at yahoo.com
AIM: ErikHolmes & Erickh0510
ICQ: 2593395
MSN: Shoby187 at hotmail.com
Y!: Shoby187 at yahoo.com
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