[gurps] Wheel of Time?
rekres
rekres at gmail.com
Fri Dec 22 01:36:32 CST 2006
On 12/22/06, Erik Holmes <shoby187 at yahoo.com> wrote:
> > I was just wondering if anyone has written up Robert Jordan's Wheel of
> > Time in GURPS 4E? Specifically, rules for channelers and casting
> > weaves...
> >
> > I know WotC did a d20 Wheel of Time book, I actually ran a campaign
> > using those rules a couple years back. They are okay, but a little of
> > the clunky side. I was thinking of starting up a new campaign but
> > using the GURPS rules instead.
>
> I actually ran a GURPS Wheel of Time game using GURPS about a year and a half ago but I used 3e
> instead of 4e. I think that the Wheel of Time converts pretty easily over to GURPS. Blade masters
> like Rand and some of the warders are just weapons masters with the forms as maneuvers.
>
> Channeling I thought was pretty easy to convert over, just keep in mind that it is really powerful
> and non channelers are going to have a hard time keeping up unless they have their own special
> abilities like Perrin and Matt.
>
> I think it's a lot easier to capture the feel of the books by letting magery go from 1-10. Rand
> (and probably no one else) would have a 10 Magery. I'd say the average magery would run between
> 1-3 like normal with someone like Egwene maybe around 5 and Nynaeve 8.
>
> I really didn't feel the need to come up with custom spells except for a few of the spells Rand
> uses in the later books. I did make one big change to the magic (and this really made the game
> high powered, but then again, I think the books ARE high powered. Read the last book if you have
> any doubts about how powerful they are. I think Rand kills something like 500,000 Trollics in less
> then an hour in that book). Anyway, the change I made was that saidin and saidar allowed a
> character to tap into as much energy as they could control whenever they wanted. The mechanics
> that I used for this was that a channeler could always tap into however much energy they could
> control as if casting the Draw Power spell.
>
> Obviously this was very, very powerful but I think it represents the books pretty well.
>
> Are you thinking of doing a game online or face to face?
Most likely as a face-to-face game. I haven't had too much luck
running online games... both PBeM/PBpost and online chat-base. I'm
fortunate to have a gaming shop just a mile from my house, with a
regular group of gamers that are willing to try just about anything.
--
Chris J. Whitcomb
"I try to keep an open mind, but my brain keep falling out!"
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