[gurps] [VEHICLE] of the week 632 - Archvillain's Yacht
(1920s Version)
Kurt Feltenberger
kurt at blazenet.net
Tue Dec 12 14:26:27 CST 2006
I used to go deep sea fishing on a buddies yacht that was built at the
height of Prohibition as a rum-runner on the Bermuda-New England run. She
was a steel hulled beast that ran to 75' in length and had a reinforced hull
capable of going through a couple inches of ice. On a decent day she could
easily make 35 knots, after the engines were overhauled and tuned, she could
go faster.
I have no problems with a larger boat going 30 knots in the 20's, it was
well within the technological prowess of the region. Remember all those old
four stacker DDs we Lend-Leased to the UK at the start of WW2? They were
30+ knot ships...
Kurt
>> > I'm not sure that a 120 foot heavy boot could be made to do 30 knots
>> > using 20's technology.
>>
>> Well, it is for the archvillain in a 20s-era cliffhangers game. So
>> it should push the envelope, just as James Bond's toys are just a
>> little ahead of today. The boat is still firmly TL6, but cinematic.
>
> Oh sure. I'm not terribly concerned about reality when I game. I
> mean, what's the fun in that? If I want my villian to have a 30 knot
> yacht, he's got one. (Well, if he were in 1800, he wouldn't, but you
> know what I mean.) I point things out about your VOTW because there
> are people who do care, and because the vehicles rules aren't
> completely accurate.
More information about the GurpsNet-L
mailing list