[gurps] Monster of the week

wayward gurpsnet-l@sjgames.com
Tue, 18 Mar 2003 16:46:05 +1200

Here is my first attempt, once the bugs are worked out i.e. formatting,
errors, length I'll post it on the net.
and could someone provide me with cost of inbetweener invulnerability I
can't find my copy of voodoo at the moment.

If too many people don't have GURPS voodoo I can remodel the character to
use advantages from compendium 1 instead

The format is modeled on GURPS monsters

The Rag and Bone man is suitable for voodoo or horror and can probably be
modified to fit into a fantasy game as well

The Rag and Bone man
484 points + Inbetweener Invulnerability

Age variable; 5'11" , 70lbs The Rag and Bone man appears to be one of the
invisible masses of the modern city, one of the homeless. The Rag and Bone
man appears completely shrouded in off cast clothes. Only the Rag and Bone
man's eyes are visible beneath the layers of clothes that he wears.

ST 12 [20] DX 12 [20] Speed 3
IQ 12 [20] HT 14 [45] Move 3
Dodge 3 Parry 8 karate 6 broadsword

PD 1 DR 1
Heavy clothes

Doesn't Breath [20]; Doesn't Eat or drink [10]; Inbetweener invulnerability
[?]; Immunity to poison [15]; Injury tolerance No Blood, No vitals (made of
clothes over burnt cloth and bone) [30]; Temperature tolerance 10 [10];
Unaging [15]; Instant Regeneration Limitation requires clothes [70];
Regrowth limitation requires clothes but works instantly [50]; Resurrection
limitation only when burned [30]; Constriction attack [15]; Night vision
[10]; Combat reflexes [15]; Flexibility [15]; Recovery [10]; High pain
threshold [10]; Acute hearing 4 [8]

Lame crippled leg [-15]; Bloodlust [-10]; Sense of duty (the homeless)
[-10]; Mute [-10]; Edgy [-5]; Flashbacks [-10]; Nightmares [-5]; Post
combat shakes [-5]; Berserk [-10]; Cannot swim [0]; Dead broke [-25]; OPH
Stinks of burnt and rotting flesh [-10]

favours an old army over coat; Likes to wear clothes from previous victims;
Gives guns and other weapons to homeless people who have grudges; Sometimes
attempts to conceal his smell with the smell of alcohol [-4]

Area knowledge (city)-20 [16]; Broadsword-13 [24]; Karate-12 [24];
garrote-13 [16]; Escape-17 [4]; Guns TL7-14 [1]; Knife-11 [4];
Scrounging-13 [2]; Shadowing-15 [8]; Stealth-15 [16]; Tracking-14 [6];
Wrestling-12 [16]; Camouflage-17 [24];

-3 all combat skills due to limp, +5 escape due to flexibility

Bolt cutters and a rusty iron pipe used with broad sword will sometimes use
simple items to aid in his ambushes e.g. a tube of superglue to stick a
victims car lock closed so he has time to ambush them.

The origin of the Rag and Bone man is a painful tale that has gone unnoticed
by all. The original Rag and Bone man was born in the late 40's in London
the son of an actual rag and bone man. He later emigrated to Australia to
try to escape the poverty of his life, failing to find a job in post war
Brisbane he joined the army and gained a position in an artillery unit.

When the Vietnam War broke out his unit was sent to Vietnam during which
time he received an injury to his leg. Immediately after being injured a
shell was dropped on his position starting a fire. Trapped by the advancing
fire and unable to move himself he began to panic. However before the fire
could reach him an American GI pulled him to safety. While both of them
where recuperating from the burns and injuries they received in hospital
they became friends. Both where discharged due to their injuries. The rag
and bone man left the war with a crippled leg and severe fear of fire while
the American GI left the war with extensive scars about his face and hands
from the fire.

Many years later when the correspondence the Rag and Bone man had been
receiving from the American GI ceased he decide to go to the U.S. and track
down his old friend. Upon arriving he discovered that his old friend unable
to find a full time job due to his appearance had begun to live on the

Spending all his money trying to track his old friend down the rag and bone
man also gravitated to a life on the street. One winter's night the Rag and
Bone man sought shelter in a clothing charity bin and while he was in there
a drunken school kid set fire to the bin. The fear and anger experienced
while he burned to death served to fuel a change from human to something
both more and less than human, thus the Rag and Bone man was born.

The Rag and Bone man is comprised of a burnt skeleton with far too human
eyes shrouded in many layers of clothes. Vengeance was sought for the
suffering inflicted by the school kid and in the act of killing the Rag and
bone man discovered a joy unlike any he had felt before.

The Rag and Bone man continues to track down and kill people who cause
suffering to those within his stratum of society. The GM can feel free to
adjust what the Rag and Bone defines as suffering so that it suits the feel
of the campaign.

While preferring to attack people alone from ambush the Rag and Bone man has
no fear of small groups. He favours using either a twisted piece of clothing
as a garrote or a rusty piece of pipe as a bludgeon and will generally
attack with a heedless ferocity relying on his near invulnerability to
protect himself.

Fire is an obvious weakness and he is flammable, with any attack that could
reasonably ignite clothes doing the same to him. It takes between 10 and 60
seconds for him to burn beyond the ability to function

When his chosen victim or victims have been killed or beaten to within an
inch of their lives he will flee the scene using his skills and knowledge of
the city to escape.

However if a person uses fire to try and stop the virtually indestructible
rag and bone man he will go berserk and try to strangle the one responsible
and if that person is unlucky the Rag and Bone man has caught fire....

Sometime after his destruction by fire, somewhere in the city, a homeless
person will crawl into a clothing bin for warmth or a child might climb into
a clothing bin on a bet and there will be a mysterious fire and the Rag and
Bone man will be reborn.

The Rag and bone man only operates during the depths of winter when his garb
will not draw undue attention. He still needs to sleep however and he always
returns to a specific burnt out clothing bin in a decaying part of the city.
If someone was ever close enough to the bin at the right time of day they
might hear the moans of a person having nightmares from within.
When he witnesses an act of kindness or selfless bravery he may experience
guilt as the last vestiges of a normal person within him battle to be heard.
(Flash back mechanics) Whether his limp is caused by this part of him or if
he limps from habit it is unknown.

For a scarier variant add single minded and hyper ST and make the limp
cosmetic only, removing the -3 to all combat skills.

Next week either a Psionic breed of canine or a twisted mage.....

Euan Hastie

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