[e23-announce] Fantasy - The Dungeoning
e23-announce at sjgames.com
e23-announce at sjgames.com
Fri Jan 25 00:00:02 CST 2008
[image: http://e23.sjgames.com/media/SJG37-0304.jpg ]
Places to go, monsters to stab.
Just to prove he's not sleeping on the job, your friend and mine Dr. Kromm has whipped up a little something called GURPS Dungeon Fantasy 2: Dungeons ( http://e23.sjgames.com/item.html?id=SJG37-0304 ) . Hot on the heels of Dungeon Fantasy 1 ( http://e23.sjgames.com/item.html?id=SJG37-0303 ) , this book covers the actual running-the-dungeon bit of your subterranean foray.
So go ye forth, brave adventurer! Kromm, He Who Floats Upon The Clouds of Awesome, Bringer of Cool, Keeper of the Sacred Texts of Gee Yoo Arr Pee Ess, and Lord of a Thousand Internets commands it!
Plus, y'know, the book's pretty dang sweet.-- Fox Barrett
-------------------------------------Released January 24, 2008
Minimus ( http://e23.sjgames.com/item.html?id=ADA01001 )
What Is Minimus?Minimus is a game of interactive storytelling (sometimes called a roleplaying game) that relies on a player known as a game master to adjudicate some disputes, and players, who take on fictional personalitiescalled characters. All the rules for making characters are on this page; all . . . [read more] ( http://e23.sjgames.com/item.html?id=ADA01001 )
WarpWorld ( http://e23.sjgames.com/item.html?id=BTR6112 )
In 2010, the world changes. The expanding universe stretches the fabric of spacetime, and it snaps. Universal constants realign themselves to another stable state, the one that existed ten millennia ago. And everything that was real, becomes real again. Beings of thought and probability and untold power . . . [read more] ( http://e23.sjgames.com/item.html?id=BTR6112 )
Altar of Reason ( http://e23.sjgames.com/item.html?id=BTR6113 )
As far as cults go, they were pretty normal. As normal as you can call anything in a world with reborn gods. Something is amiss with the quiet folks who follow Reason. It's a shame you're too busy trying to merely survive, with no time to worry about problems in some strange religion two counties over . . . [read more] ( http://e23.sjgames.com/item.html?id=BTR6113 )
GURPS Dungeon Fantasy 2: Dungeons ( http://e23.sjgames.com/item.html?id=SJG37-0304 )
"You open the door, and discover a 10 by 10 room. You see a large orc, and a chest."When adventures were just hack-n-slash, running the game was easy. Roll for the monster. Randomly determine the treasure. Move on to the next room. But how do you recreate the fun and simplicity of the dungeon crawl using . . . [read more] ( http://e23.sjgames.com/item.html?id=SJG37-0304 )
More information about the e23-announce
mailing list