[e23-announce] Honk, Honk, Hwa-Koom!

e23-announce at sjgames.com e23-announce at sjgames.com
Fri Jan 18 00:00:01 CST 2008



[image: http://e23.sjgames.com/media/SJG30-6003.jpg ] 

What would Car Wars ( http://e23.sjgames.com/search.html?gsys=Car%20Wars )  be without its car warriors? Just . . . Car. While cars are all fine and good, it's those squishy fellows inside that are the heart and soul of the American Autodueling Association.

In remembrance of those brave souls with motor oil for blood and bullets where they should have brains, we present GURPS Classic: Autoduel ( http://e23.sjgames.com/item.html?id=SJG30-6003 ) ! Long time SJ Games fans will recognize this one, but for the uninitiated masses:

The trouble all started in the 90's. The oil dried up, the food went away, and all the computers imploded. The natural and most rational reaction to this strap a machine gun to a sedan and put that hammer down. And if that doesn't sound like the best time you could have on any given generic, universal weekend, brother, I don't know what to tell ya.

 . . . except for this little piece of advice: the right of way always goes to the biggest gun.
-- Fox Barrett

-------------------------------------Released January 17, 2008

GURPS Classic: Autoduel ( http://e23.sjgames.com/item.html?id=SJG30-6003 ) 
GURPS Autoduel was one of the first worldbooks ever published for the GURPS system - over ten years ago! Its post-apocalyptic world, based on the classic Car Wars boardgame, was a fan favorite as players faced a world devastated by war, famine and despair . . . on lawless highways where the right of . . . [read more] ( http://e23.sjgames.com/item.html?id=SJG30-6003 ) 



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