[e23-announce] And, Yes, It Has Blue People
e23-announce at sjgames.com
e23-announce at sjgames.com
Fri Apr 25 00:00:02 CDT 2008
[image: http://e23.sjgames.com/media/SJG30-6074.jpg ]
GURPS Classic: Celtic Myth ( http://e23.sjgames.com/item.html?id=SJG30-6074 ) is a reference teeming with information about the land that gave us druids, sidhe, and big bearded fellows flipping out and killing everyone. Okay, not everyone, but let's just say that I wouldn't call these people tree huggers. Unless the person in question is actually hugging a tree at that moment in time.
Fae can be weird like that, after all.
Anyway, Celtic Myth is the one-stop Celt-shop of roleplaying. Unless all you need for your campaign is a book about the migratory habits of penguins (which, honestly, I wouldn't put it past some GURPS authors to write), put down that sandwich and pick up your mouse. The Emerald Isle awaits!
-- Fox Barrett
-------------------------------------Released April 24, 2008
Mystic Adventures: Battles ( http://e23.sjgames.com/item.html?id=BBP501 )
This is the first of several expansions for the Mystic Adventures board game. The sound of swords clashing, the roar of the charging Minotaurs, the call of the horns signaling for the elven warriors to release their bows. All of these can be heard on the battlefields of the mystic lands. No aspect of . . . [read more] ( http://e23.sjgames.com/item.html?id=BBP501 )
Mystic Adventures: City ( http://e23.sjgames.com/item.html?id=BBP502 )
The crowds push against your shoulders as you try to press your way down the street, but even over the heads of the men and woman you can spy the blue tile rooftops of castle Mordenhelm. You think on that great castle for a moment; the fortress has been the home to many a king. Someday it will be yours . . .
Mystic Adventures: Outer Planes ( http://e23.sjgames.com/item.html?id=BBP503 )
The ether of the astral planes swirled around you as the demon approached. The foul beast of the lower planes had been stalking you for days as you moved about the outer planes of reality. Now you will have to face it and the terrible power it holds. Should you defeat the demon though, the reward of . . .
Mystic Adventures: Magic ( http://e23.sjgames.com/item.html?id=BBP504 )
You stand before your foe as the power of the elemental forces flows through you. The ability to create or destroy mingles with the magic about you as you cast your spell, turning the dragon into stone.This is the power of magic, and these mystic lands are full of powerful spell casters able to draw . . .
GURPS Classic: Celtic Myth ( http://e23.sjgames.com/item.html?id=SJG30-6074 )
Isles of the MightyStanding stones. Headhunting and human sacrifice. Lusty kings and cattle-raiding queens. Naked warriors painted blue. Mysterious druids and crafty Sidhe. The Celtic world was full of strange enchantments and bloody battles.Enter a world of feasting and fighting, where magic is everywhere . . . [read more] ( http://e23.sjgames.com/item.html?id=SJG30-6074 )
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