[e23-announce] Ignorance Is Bliss. Also,
You'll Live Longer That Way.
e23-announce at sjgames.com
e23-announce at sjgames.com
Sat Apr 19 00:00:04 CDT 2008
[image: http://e23.sjgames.com/media/BAS1017PDF.jpg ]
Things Man Was Not Meant to Know. Let's look at that phrase, shall we? "Things." Okay, that's easy to parse. We all know what "things" are. Everything is a thing. Easy. "Man." That's us. Still following it. "Was Not Meant to Know." Now, the key to this little bit is the "Not" part. "Not." It's the big Mr. Yuck sticker on the side of the bottle marked "The Deal With the Cosmos." It should be obvious, then, that we're simply not supposed to know what "The Deal" is.
. . . so why is it every time an opportunity comes along to open up that poison bottle and start chugging, some adventurer gets in it in his head that he's somehow different or she's somehow more worthy and off comes the cap? Before you can say "call the ethereal poison control center," the idiot has split open the space-time continuum and let through some kind of mind-shattering, world devouring terror that will haunt us all until the end of our days. Anything that doesn't immediately drive the adventurer insane will start munching on the hapless fool, whereupon it shall quickly do the same to everyone else.
I bring this up in a desperate plea to adventurers to leave well enough alone for once in your sword-swinging lives.
You won't of course, which is why I'd like to point out Lore of the Gods ( http://e23.sjgames.com/item.html?id=BAS1017PDF ) to the GMs out there. Purchase, enjoy, and make them understand why the book (or the altar, or the map, or whatever) said "Seriously, don't mess with this stuff."
-- Fox Barrett
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