[e23-announce] So, Roman Numerals . . .
e23-announce at sjgames.com
e23-announce at sjgames.com
Thu Apr 3 00:00:01 CDT 2008
[image: http://e23.sjgames.com/media/ARG070.jpg ]
They seem to work well enough for Romans. And I suppose if it's good enough for Rome, it's good enough for the gander. Romder. Whatever. I just tend to get confused with 'em is all. It's like: "Is that a letter or do they mean ten, or am I simply being messed with by the literary world at large? They are conspiring against me, after all."
Er, right, why you should care . . .
Ah, here it is. Paper Miniatures: Fantasy Heroes III ( http://e23.sjgames.com/item.html?id=ARG070 ) . See there? Check it out, there's a little "III" at the end. Now, that either means "3" or "the vowels are starting another uprising." Such differences are subtle and, in my life, very important. I don't think the walls are yet repaired enough to withstand another uprising.
-- Fox Barrett
-------------------------------------Released April 2, 2008
Faeries ( http://e23.sjgames.com/item.html?id=BAS1010PDF )
Welcome to the Twilit Lands, where all is fey and faeries rule. This d20 guide to Faeries provides answers on the fair folk, the fey races and creatures more ancient than dragons and far more enigmatic than their sizes or shapes ever reveal. The secrets held by the fey far outstrip all the other races . . . [read more] ( http://e23.sjgames.com/item.html?id=BAS1010PDF )
Into the Green ( http://e23.sjgames.com/item.html?id=BAS1012PDF )
Every campaign setting has a broad section of the map that is simply colored green. This is the wilderness, an unexplored and dangerous area ripe for adventure, but woefully undefined and undocumented. What does this green swath mean, and what can be found there?Into the Green provides rich detail for . . . [read more] ( http://e23.sjgames.com/item.html?id=BAS1012PDF )
Torn Asunder: Critical Hits ( http://e23.sjgames.com/item.html?id=BAS1013PDF )
Combat under the d20 System is efficient yet abstract. While the concept of hit points works well when envisioning a tense fight of sweat, parrying, near misses, and fatigue, it falls on its knees the minute your character takes a solid and brutal blow to the head.How exactly are you supposed to adjudicate . . . [read more] ( http://e23.sjgames.com/item.html?id=BAS1013PDF )
Into the Black ( http://e23.sjgames.com/item.html?id=BAS1015PDF )
The dark realms beneath the surface conceal an immeasurable wealth of wondrous riches and terrifying mysteries awaiting discovery by those daring enough to venture into these lightless kingdoms. From dense veins of precious metals and mesmerizing, luminescent crystals to unknown and seemingly alien species . . . [read more] ( http://e23.sjgames.com/item.html?id=BAS1015PDF )
Lore of the Gods ( http://e23.sjgames.com/item.html?id=BAS1017PDF )
Shaina brushed the dust off her cloak as she stepped into the tent. There, sitting on a weathered rug, sat a frail man as old as any she had ever seen. He looked at her with a gaze that spoke volumes and left just as many unanswered questions. His eyes were almost hypnotic."Are you Annomen?" she asked . . .
Doom Striders ( http://e23.sjgames.com/item.html?id=BAS1019PDF )
Catapults and ballistae are the weapons of yesterday's armies, impersonal tools of warfare that were imprecise and whose loyalties depended on the crews manning them. Doom Striders presents a new type of weapon designed for more heroic play styles and face-to-face encounters. Whether you're looking for . . . [read more] ( http://e23.sjgames.com/item.html?id=BAS1019PDF )
Into the Blue ( http://e23.sjgames.com/item.html?id=BAS1020PDF )
The mighty seas and oceans are more than just a color on the map. Lurking just below the surface of those waters are civilizations and dangers that landed folk can only whisper of in children's fables. Those stories are a reality, but only true adventurers get to see the stories come to life before their . . . [read more] ( http://e23.sjgames.com/item.html?id=BAS1020PDF )
Spells & Magic ( http://e23.sjgames.com/item.html?id=BAS6004 )
ENnies Awards Nominee: Best Interior Artwork!This is more than just a book of spells and magical items. New prestige classes focusing on new thoughts of magic also fill the book. And like all Bastion Press products, it's designed to be used with any d20 campaign world.Spells & Magic represents a unique . . . [read more] ( http://e23.sjgames.com/item.html?id=BAS6004 )
Guildcraft ( http://e23.sjgames.com/item.html?id=BAS6011 )
Until now, there has been little reason for adventurers to give guilds a second thought. While often seen as places to find goods and services or hirelings, guilds can form the backdrop for many exciting adventures on many fantasy worlds where power and prominence in shaping nations, cities, and cultures . . . [read more] ( http://e23.sjgames.com/item.html?id=BAS6011 )
Darkwalkers: The Evil Within ( http://e23.sjgames.com/item.html?id=DWG-001 )
"Evil. It is refreshingly delicious and fun. There is a certain adrenaline rush that surges through my veins whenever I vanquish an adventurer or paladin that has had the audacity to challenge me or invade my home. Nothing is more satisfying than dashing the hopes and beliefs of a holy cleric when he . . .
The Dungeon Under the Mountain: Level 8 ( http://e23.sjgames.com/item.html?id=UND08 )
Welcome to the Return of the Mammoth DungeonsThe Dungeon Under The Mountain is a massive dungeon you can locate anywhere in your campaign world. Each level contains hundreds of rooms ready to be filled with the critters of your choice and with the devious traps you prefer.What You GetEach product contains . . . [read more] ( http://e23.sjgames.com/item.html?id=UND08 )
1 on 1 Adventures #10: Vengeance of Olindor ( http://e23.sjgames.com/item.html?id=XRP6010 )
1 on 1 Adventures #10: Vengeance of Olindor is 20 adventure-packed pages, complete with locations and maps, forming a ready-made adventure. It has been crafted for one GM and one player (Level 8-10 Rogue). With some minor scaling, Vengeance of Olindor is suitable for use with four 6th level player characters . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP6010 )
Advanced Adventures #4: Prison of Meneptah ( http://e23.sjgames.com/item.html?id=XRP6104 )
Advanced Adventures #4: The Prison of Meneptah is a 32-page OSRIC(TM) module designed for 4-7 adventurers of levels 8-10.When news came that an army led by a secretive cabal of war wizards failed in their attempt to unseat one of the rulers of Hell, the leader of the arcane order rallied his remaining . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP6104 )
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