[e23-announce] Released September 21, 2007

e23-announce at sjgames.com e23-announce at sjgames.com
Sat Sep 22 00:00:02 CDT 2007


Released September 21, 2007

Dungeon Crawl Classics #48: The Adventure Continues ( http://e23.sjgames.com/item.html?id=GMG5047 ) 
An Adventure Compilation for Character Levels 4-6Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded . . . [read more] ( http://e23.sjgames.com/item.html?id=GMG5047 ) 

Instant GM: A Bag of Tricks ( http://e23.sjgames.com/item.html?id=CSRTW004 ) 
The players have to constantly ad lib and adapt to plot developments. If they become overwhelmed, it is in character to stop and discuss the situation with each other. The Game Master on the other hand has no confidants. He is expected to react instantly to what the players describe their characters . . . [read more] ( http://e23.sjgames.com/item.html?id=CSRTW004 ) 

Instant GM II: On Your Mark, Get Set, GM ( http://e23.sjgames.com/item.html?id=CSRTW006 ) 
The Instant GM has reached into his bag of tricks to produce a new volume. Instant GM II: On Your Mark, Get Set, GM! contains 50% more information than the first Instant GM to help you when your players suddenly take a left turn off of the planned adventure.Instant GM II adds a new volume to the popular . . . [read more] ( http://e23.sjgames.com/item.html?id=CSRTW006 ) 



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