[e23-announce] Released March 15, 2007
e23-announce at sjgames.com
e23-announce at sjgames.com
Fri Mar 16 00:00:03 CDT 2007
Released March 15, 2007
GURPS Wizards ( http://e23.sjgames.com/item.html?id=SJG30-6411 )
Ever wanted to design a wizard but been boggled by the rules or stumped by creative block? GURPS Wizards is the solution: a complete guide to wizard design. Inside you'll find essays on 28 wizard archetypes, accompanied by templates that let you quickly design complete and efficient characters. The role . . . [read more] ( http://e23.sjgames.com/item.html?id=SJG30-6411 )
Seeds: Sci-Fi V ( http://e23.sjgames.com/item.html?id=XRP4040 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4040 )
Seeds: Western I ( http://e23.sjgames.com/item.html?id=XRP4041 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4041 )
World Building Library: Stories of Tibet ( http://e23.sjgames.com/item.html?id=XRPWBL12 )
Welcome to World Building Library: Stories of Tibet. This PDF is a collection of Tibetan folklore. Folklore is a socially created story with no single author, embodying the social structure, mores, and practices of a culture. They are orally transmitted, passed from generation to generation, and used . . . [read more] ( http://e23.sjgames.com/item.html?id=XRPWBL12 )
Dungeon Crawl Classics #40: Devil in the Mists ( http://e23.sjgames.com/item.html?id=GMG5039 )
An Adventure for Character Levels 7-9Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird . . . [read more] ( http://e23.sjgames.com/item.html?id=GMG5039 )
Private RR Car 1900-1935 ( http://e23.sjgames.com/item.html?id=LKW-004 )
Before private aircraft, the private railroad car was the ultimate emblem of status, prestige, and power. They enabled business magnates, movie stars, and the wealthy and well-connected to avoid rubbing elbows with the hoi polloi while traveling. The first example is based on a car built for a railroad . . . [read more] ( http://e23.sjgames.com/item.html?id=LKW-004 )
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