[e23-announce] Deadlands: Come And Get 'em
e23-announce at sjgames.com
e23-announce at sjgames.com
Sat Jun 30 00:00:04 CDT 2007
I mentioned that we had partnered with Pinnacle to bring you Deadlands ( http://e23.sjgames.com/search.html?keywords=Deadlands&title_only=1&publisher=Pinnacle+Entertainment+Group ) . . . and now we have the full line. Everything in PDF, is here.
My glee knows no bounds, and my ghost-rock-powered tesla coil knows no mercy.
-- Thomas Weigel
-------------------------------------Released June 29, 2007
Deadlands d20 ( http://e23.sjgames.com/item.html?id=PEG1110 )
Want to play Deadlands but prefer the d20 system? No problem, partner. Everything you need to play in the Weird West is included in this 208 page book, including rules for guns and gunslingers, hucksters, the blessed, shamans, mad scientists, those creepy Harrowed, and more! Marshals (that's DMs to the . . . [read more] ( http://e23.sjgames.com/item.html?id=PEG1110 )
Deadlands d20: Horrors o' the Weird West ( http://e23.sjgames.com/item.html?id=PEG1111 )
This 128-page creature collection for Deadlands D20 features every varmint found in the original Rascals, Varmints, & Critters book, as well as RVC II: The Book o' Curses! You'll find information on such horrors as the Pox Walker and the true Hangin' Judges, as well as legendary foes like Jack the Ripper, . . . [read more] ( http://e23.sjgames.com/item.html?id=PEG1111 )
Deadlands d20: The Way of the Gun ( http://e23.sjgames.com/item.html?id=PEG1112 )
That's what you want, isn't it? To be the fastest gunslinger this side of the Bloody Old Muddy? To have the most deadly gun in the West? To be known in newspapers and dime novels by a nickname like "the Kid" or "Lightning?" To be number one with a bullet? We know you want it, and like you aim for your . . . [read more] ( http://e23.sjgames.com/item.html?id=PEG1112 )
Deadlands d20: The Way of the Huckster ( http://e23.sjgames.com/item.html?id=PEG1113 )
This 64 page class book for Deadlands D20 is a must have for any Deadlands D20 campaign. If features the haunted history of the huckster, new feats, skills, abilities, prestige classes, and more hexes than you can shake a Dead Man's Hand at!
Deadlands d20: The Way of the New Science ( http://e23.sjgames.com/item.html?id=PEG1114 )
Inside this new class book for Deadlands d20 you'll find detailed and expanded rules for creating weird gizmos, as well as new rules for creating alchemical elixirs, a new Prestige Class, and how to mix mad science and magic. You'll also find a host of preconstructed weird gizmos and a passel of relics . . . [read more] ( http://e23.sjgames.com/item.html?id=PEG1114 )
Deadlands d20: The Way of the Brave ( http://e23.sjgames.com/item.html?id=PEG1115 )
The Sioux Nations and Coyote Confederation are restless. Some say they are soon to go to war. The US Army predicts the spears and arrows of the "Old Ways" movement will prove the red men's downfall. Faithful medicine men say otherwise. They believe in the power of their magic and their savage animal . . . [read more] ( http://e23.sjgames.com/item.html?id=PEG1115 )
Deadlands d20: The Way of the Righteous ( http://e23.sjgames.com/item.html?id=PEG1116 )
Faith and a .44! That's what the blessed use to overcome the forces of darkness. Those with true faith and the blessing of the Almighty can walk on water, call down holy fire from the Heavens, and sometimes even raise the dead! Of course a .44 is handy for dealing with more mundane threats - such as . . . [read more] ( http://e23.sjgames.com/item.html?id=PEG1116 )
Deadlands d20: The Way of the Dead ( http://e23.sjgames.com/item.html?id=PEG1117 )
Better Off Dead. . . That's what you might think after reading this creepy collection of new powers for the Harrowed! In the Weird West, it's not just the monsters that come clawing up out of the ground. Heroes who are too ornery to stay buried sometimes wake from the long dirt nap as well. Those who . . . [read more] ( http://e23.sjgames.com/item.html?id=PEG1117 )
GURPS Classic: Cyberpunk ( http://e23.sjgames.com/item.html?id=SJG30-6033 )
Welcome to a world on the edge. GURPS Cyberpunk brings the gritty chrome-and-plastic streets of the cyberpunk future to the world of GURPS!Cyberpunk is the genre of man plus machine - a dystopian fusion of the visions of George Orwell and Timothy Leary. It presents challenges far beyond that of the standard . . . [read more] ( http://e23.sjgames.com/item.html?id=SJG30-6033 )
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