[e23-announce] Released June 27, 2007
e23-announce at sjgames.com
e23-announce at sjgames.com
Thu Jun 28 00:00:07 CDT 2007
Released June 27, 2007
Deadlands: Smith & Robards ( http://e23.sjgames.com/item.html?id=PEG1004 )
Mad Scientists and their weird gizmos are the focus of this jam-packed sourcebook done in the format of a certain famous catalog of yesteryear.Alongside traditional weapons and equipment, player's can find rules for fantastic devices and the madmen (um, geniuses) who create them!
Deadlands: Rascals, Varmints, & Critters ( http://e23.sjgames.com/item.html?id=PEG1006 )
The world of Deadlands: the Weird West is populated by desperadoes, abominations, and strange critters of all sorts. This terrible tome details scores of 'em.Even better, most of the critters in this book were written up by our fans!
Deadlands: Law Dogs ( http://e23.sjgames.com/item.html?id=PEG1015 )
They walk the dusty streets of the Weird West alone, their only friends the six-guns at their sides. They are Texas Rangers, US Marshals, Pinkertons, and sheriffs. They are the law. Law Dogs helps heroes uphold the law, with information on frontier justice, gunfighting maneuvers, the power of the badge, . . . [read more] ( http://e23.sjgames.com/item.html?id=PEG1015 )
Deadlands: Lost Angels ( http://e23.sjgames.com/item.html?id=PEG1019 )
This sourcebook for Deadlands: The Weird West explores the City o' Lost Angels in the aftermath of the devastating events in the Devils Tower Trilogy. Discover what havoc Reverend Grimme and his cannibal cult have wrought on the Maze's gothic capital!
Deadlands: River o' Blood ( http://e23.sjgames.com/item.html?id=PEG1020 )
This boxed set for The Weird West rolls down the mighty Mississippi in waves of scarlet horror.Find out about Baron LaCroix's insidious plans, Thayer Pharmaceuticals, and the horrendous things living at the bottom of the Mighty Mississippi!This set includes a double-sided, full-color poster map with . . . [read more] ( http://e23.sjgames.com/item.html?id=PEG1020 )
Deadlands: Marshal's Log ( http://e23.sjgames.com/item.html?id=PEG1022 )
This deluxe resource contains detailed sheets for everything a Marshal needs to keep track of in his Weird West campaign.You'll find stat sheets for characters, critters, and extras, as well as town sheets designed for use with Boomtowns!
Deadlands: Rascals, Varmints, & Critters II - The Book of Curses ( http://e23.sjgames.com/item.html?id=PEG1029 )
This terrifying tome gives Marshals a whole stampede of new abominations to throw at unsuspecting posses. You'll even find profiles on some of the giants of horror, like Dracula, Frankenstein, and Springheel Jack.As if that weren't enough, this 128-page sourcebook also contains rules for lycanthropic . . . [read more] ( http://e23.sjgames.com/item.html?id=PEG1029 )
Deadlands: Rain o' Terror ( http://e23.sjgames.com/item.html?id=PEG1034 )
Someone's stolen Fineas Von Landingham's airship - and the new "doomsday device" he'd just assembled. Worse yet, nobody's sure just who hijacked it or what they want it for.There's big doin's afoot in this 64-page adventure and it's up to the posse to make sure the sky doesn't fall right smack in the . . . [read more] ( http://e23.sjgames.com/item.html?id=PEG1034 )
Deadlands: Lone Stars - The Texas Rangers ( http://e23.sjgames.com/item.html?id=PEG1040 )
One Riot, One Ranger!And this book is for your Ranger, amigo.Inside you'll find all the information your Texas Ranger hero is given to start his career as a rootin', tootin', Hell-stompin', fire-eatin', lead-slingin', monster-killin' badass! You'll learn all about the various ranks of Rangerdom, what . . . [read more] ( http://e23.sjgames.com/item.html?id=PEG1040 )
Deadlands: Marshal's Handbook ( http://e23.sjgames.com/item.html?id=PEG1101 )
The Marshal's Handbook is the gamemaster's guide to the world of Deadlands: The Weird West. It tells you how to rope your amigos into your adventures and keep 'em on the run from the insidious horrors of the Weird West.It's also got a whole passel o' nasty critters to throw at those do-gooders, all in . . . [read more] ( http://e23.sjgames.com/item.html?id=PEG1101 )
Rooms & Encounters: The Sinister Vault ( http://e23.sjgames.com/item.html?id=UNDRE012 )
The great doors open smoothly outward to reveal a ten-foot-wide limestone tunnel leading deep into an expansive vault with a ceiling stretching over 25 feet above the floor. Obscene glowing skulls light the vault chamber ahead of you from steel hooks mounted on the walls. They stare covetously down at . . .
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