[e23-announce] All Iron Crown Enterprises Products Now Available!
e23-announce at sjgames.com
e23-announce at sjgames.com
Fri Jan 12 00:00:08 CST 2007
There are just over a hundred of them ( http://e23.sjgames.com/credits.html?t=publisher&n=Iron%20Crown%20Enterprises ) , including my favorite title ever, 10 Million Ways to Die ( http://e23.sjgames.com/item.html?id=ICE5705P ) (you'll never look an E Crit in the eye without shaking again).
Most of you are already combing through the list for that old HARPer's Bazaar issue ( http://e23.sjgames.com/item.html?id=ICEHB1-1 ) or a Cyberspace supplement ( http://e23.sjgames.com/item.html?id=ICE5104P ) . For the rest of you, get started!
– Thomas Weigel, e23 Manager
e23 at sjgames.com
-------------------------------------Released January 11, 2007
Cyberspace ( http://e23.sjgames.com/item.html?id=ICE5100P )
The Sprawl (San Francisco) 2090. The city is at war with itself. Rivalry spreads through the grimy streets, bedrooms, boardrooms, and the unreal computer matrix of Cyberspace. For some, victory is an intangible gain in a vast power struggle. For others, it's just survival.Cyberspace is a complete RPG . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5100P )
Cyberspace: Sprawlgangs and Megacorps ( http://e23.sjgames.com/item.html?id=ICE5101P )
Glittering spires capped with entrancing video panels crown a golden-red, twilight horizon of empty promise. The Megacorp skyline rests in hovering tranquility above a seething gray mass of sludge and destitute humanity. Here, the Sprawl's periphery bears witness to the ultimate juxtaposition in human . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5101P )
Cyberspace: Edge-On ( http://e23.sjgames.com/item.html?id=ICE5102P )
Cyberventure Mission File #1This is the electronic PDF version of ST#5102 from 1990. Rank sewage oozes through the gutters of dark but familiar alleyways, while insect-zapping neon reflects from stagnant pools of oil-slick filth. Assaulted by the cloying, sour battery of smells, you know you're home on . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5102P )
Cyberspace: CyberRogues ( http://e23.sjgames.com/item.html?id=ICE5103P )
Another pained and congested Sprawlzone stretches away before you in a hazy afternoon wash.Skimming over shantytown rooftops, you notice that the writhing streets and alleys below are plugged with faceless men and women wandering about in an eternal, pointless exercise. But not all can be tagged as anonymous . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5103P )
Cyberspace: The Body Bank ( http://e23.sjgames.com/item.html?id=ICE5104P )
The Body Bank is Character Compendium #2 for Cyberspace.Metal-crunching chords of Hard Copy cybermusic grind through the thrash-hall crowd of bongs and sprawlkids.At times both perverse and lackadaisical, the members of Philanthropic Epitaph plow through their mind-bending set of Hard Copy psycha-rock. . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5104P )
Cyberspace: Death Game 2090 ( http://e23.sjgames.com/item.html?id=ICE5106P )
Cyberventure Mission File #2Everyone who is anyone eventualy makes their way here; to score a deal or make a connection. It's built on a foundation of electric tension and deep within is a mixture of adrenalin and sweat, lust and death, great vibrations and sour whiskey. The Uniqorn Qlub is a place where . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5106P )
Cyberspace: Chicago Arcology ( http://e23.sjgames.com/item.html?id=ICE5108P )
New Edison's temple of megacorp power, the Chicago Arcology provides a completely self-contained and safe environment for corp employees and their families, whilst outside, streetgangs terrorise the rest of the population, and hatred for both megacorps suits and run of the mill employees festers and . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5108P )
Weapon Law: Firearms ( http://e23.sjgames.com/item.html?id=ICE5524P )
Weapon Law: Firearms provides all of the tables and information you need to resolve combat involving firearms from the Renaissance to the modern day. Now the thrust, parry, and assassin's dagger can be met with hot lead as well as cold steel! Weapon Law: Firearms gives you more than 40 attack tables . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5524P )
Creatures & Monsters ( http://e23.sjgames.com/item.html?id=ICE5540P )
A bestiary of epic proportions! Inside you will find 100s of animals, monsters and races. Many are culled from myth, others are staples of fantasy fiction, and many more are completely original - unlike anything you have ever seen in a role playing game before!Over 300 pages of animals, monsters, and . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5540P )
10 Million Ways to Die ( http://e23.sjgames.com/item.html?id=ICE5705P )
A gory end for every foe! Your sword cuts deep into an enemy's quadricep and blood fountains 4 feet high. Does he expire immediately? Or can he deliver one last amazing stroke that takes your head from your shoulders, helmet and all?A nicely placed arrow takes down your foe's mount. Is her neck broken? . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5705P )
Arms Law ( http://e23.sjgames.com/item.html?id=ICE5801P )
Put fast and furious combat into your adventures with the critically acclaimed Arms Law. Rolemaster Fantasy Role Playing has combat power, but Arms Law gives you more: more weapons, more critical hit tables, and more carnage for your game. With Arms Law, players and GMs will feel the battle rage around . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5801P )
Creatures & Monsters ( http://e23.sjgames.com/item.html?id=ICE5802P )
Encounter dragons, sprites, gorgons, saber tooth tigers and foes of all stripes, spots and scales. Even a herd of elephants or a leviathan dragon is not too big for ICE's comprehensive bestiary for Rolemaster. This is a compendium of information and statistics for two key elements of fantasy role playing: . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5802P )
Spell Law: Of Channeling ( http://e23.sjgames.com/item.html?id=ICE5803P )
. . . Of Channeling explores the miraculous gifts of the divine. From the forgotten rites of lost religions to the dutiful chants of young acolytes, open the realm of Channeling fully to your prayers!Inside . . . Of Channeling you will find over 50 spell lists-with hundreds of spells. Plus all of the . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5803P )
Spell Law: Of Essence ( http://e23.sjgames.com/item.html?id=ICE5804P )
. . . Of Essence probes the realms of the living force that binds and surrounds all living things-the magic of the universe is all around us. Tap into the natural Essence and shape your destiny!Inside . . . Of Essence you will find over 50 spell lists: with hundreds of spells. Plus all of the character . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5804P )
Spell Law: Of Mentalism ( http://e23.sjgames.com/item.html?id=ICE5805P )
. . . Of Mentalism presents the enchantments deriving from the mental powers of strong-minded individuals. The power of the mind lies just beyond the reach of most. Now you can tap into the ultimate personal power! Open the doors of your mind and the realm of Mentalism will be yours!Inside . . . Of Mentalis . . .
Character Law ( http://e23.sjgames.com/item.html?id=ICE5806P )
Add the power of expanded character development to your game. Character Law is the ultimate player's guide to Rolemaster Fantasy Role Playing. It doubles the number of professions and triples the races and cultures that are available to Rolemaster players. It also provides more than twenty new training . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5806P )
Gamemaster Law ( http://e23.sjgames.com/item.html?id=ICE5807P )
Gamemasters, learn how to use Rolemaster to its fullest potential! Gamemaster Law provides a wealth of guidelines and details that a gamemaster needs to run a Rolemaster game or any other FRP game. This book also provides tips and guidelines on group dynamics, player motivations, and story presentation . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5807P )
Arms Law ( http://e23.sjgames.com/item.html?id=ICE5810P )
Get Critical! Arms Law is about FRP combat-the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by the numbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless, your quest ends here. . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5810P )
Treasure Companion ( http://e23.sjgames.com/item.html?id=ICE5811P )
Treasure Companion is designed to allow gamemasters to quickly generate normal and magical treasures to be discovered and won by the characters in their games. Inside this book are full discussions on the nature of wealth and magic in a FRPG, as well as complete item descriptions for over a hundred unique . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5811P )
Fire & Ice: The Elemental Companion Addendum ( http://e23.sjgames.com/item.html?id=ICE5812A )
Fire & Ice: The Elemental Companion was planned as a 128-page book with a $22 price tag. Our dedicated authors produced more than 128 pages of text, so we made some big decisions and edited out what was not considered the most important "core" text in order to keep the page count and the price down. . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5812A )
Fire & Ice: The Elemental Companion ( http://e23.sjgames.com/item.html?id=ICE5812P )
The hottest and coolest Rolemaster supplement to hit the streets in years, Fire and Ice is an entirely new version of the old ICE classic the Elemental Companion. New Spells, new professions, new training packages, and new monsters guaranteed to add spice and power to any campaign. A detailed set of . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5812P )
The Armory ( http://e23.sjgames.com/item.html?id=ICE5813P )
Reality Bites. Get an Axe! Welcome to The Armory. The ICE armsmasters have selected over 50 new weapon attack tables for your combat enjoyment. So retire those old, worn out weapons and take these new attack tables for a spin. Fun, lethal, and exotic, The Armory has it all. Need more killing power? Then . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5813P )
Mentalism Companion ( http://e23.sjgames.com/item.html?id=ICE5814P )
The Mentalism Companion explores the magic that is mastered by the sheer power of your mind. In this book, you will find new professions, variant rules, new options, and lots of stuff for Mentalism spell users. Inside you'll find:Four new professions: the Seer (pure spell user specializing in divining . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5814P )
Construct Companion ( http://e23.sjgames.com/item.html?id=ICE5815P )
Bring out the mad scientist in your character with our Construct Companion. Whether you're looking for dependable mechanical mount or henchgolem to carry your loot, or something a little larger to batter down a castle wall, the Construct Companion has you covered. The companion is the complete guide . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5815P )
Races & Cultures ( http://e23.sjgames.com/item.html?id=ICE5816P )
Created for RMFRP and Shadow World, the new Races & Cultures gives you what you need to design unique, exciting and diverse characters for your Rolemaster and Shadow World adventures. Races & Cultures is into two main sections on races and cultures so you can and match! Included are all the core races . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5816P )
Rolemaster Gamemaster Screen ( http://e23.sjgames.com/item.html?id=ICE5901P )
Not for GMs Alone . . . Playing Rolemaster has never been easier than with this handy GM screen and booklet. The four panel screen contains the most important tables for handling spell casting, maneuvering, and combat. The 36-page booklet includes:The movement maneuver table.Healing Tables.The RMFRP . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5901P )
Shadow World: Cloudlords of Tanara ( http://e23.sjgames.com/item.html?id=ICE5000P )
Set sail to the troubled land of Tanara, which lies sheltered along the coast of Jaiman. Meet the ancient and all-knowing Loremasters who control the awesome powers of Essence. Face the Implementor: the evil undead sorcerer-warrior astride his demon horse. Central to Tanara's unrest are the Cloudlords: . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5000P )
Shadow World Master Atlas, 3rd Ed. ( http://e23.sjgames.com/item.html?id=ICE6003P )
Return to the Shadow World, home of Dragonlords and Loremasters, ancient civilizations and Navigators who ride the magical Flows of Essence. The Master Atlas Third Edition has arrived, completely updated and revised. Some Highlights of the Third Edition:More beasts, demons, plants, poisons, rare gems, . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE6003P )
Shadow World: Jaiman - Land of Twilight ( http://e23.sjgames.com/item.html?id=ICE6010P )
Between the Forbidden Sea and the Barren waters lies Jaiman, a majestic continent of powerful cultures in conflict. The forces of the Unlife and the armies of the Dragon Lord seem destined to clash again; men and Elves must fight or flee. . .Originally published in 1989, this book was one of the most . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE6010P )
Shadow World: Emer Book I - Haestra, the Northwest ( http://e23.sjgames.com/item.html?id=ICE6110P )
This is the first in a series of sourcebooks to provide in-depth info about the cultures, kingdoms, and powers on the preeminent land on Kulthea: Emer. The Master Atlas provided a basic overview of this continent, but much was left to the imagination. This 132-page book delves far deeper. It includes . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE6110P )
Shadow World: Emer Book II - The Northeast ( http://e23.sjgames.com/item.html?id=ICE6120P )
This is the 2nd in a series of sourcebooks to provide in-depth information about the cultures, kingdoms, and powers on the preeminent land on Kulthea: Emer. The Master Atlas provided a basic overview of this continent, but much was left to the imagination, and a few things were not entirely accurate. . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE6120P )
Shadow World: Eidolon - City In the Sky ( http://e23.sjgames.com/item.html?id=ICE6300P )
This is a PDF version of the original book printed in 1992 by Shadow World designer Terry Amthor. It's unchanged except for new cover art and a few new interior illustrations. Eidolon contains:History and overview of the powerful city-state of Sel-kai. Prominent people and organizations.Information about . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE6300P )
Shadow World: Haalkitaine ( http://e23.sjgames.com/item.html?id=ICE6310P )
The most powerful city on Jaiman, capital of the Rhakhaan Empire, Haalkitaine is an ancient pile of granite brooding on the knees of the Grey Mountains. Within this new Citybook you'll uncover information on the Noble Families, their tower-villas in the city, and the dark intrigues that plague the Emperor's . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE6310P )
Shadow World Master Atlas, 4th Ed. ( http://e23.sjgames.com/item.html?id=ICE6400P )
A planet hangs on the threshold between Order and Chaos, a focus of strange powers and portals to alien dimensions. Sorcery clashes with ancient technology while capricious deities make war and the Dragonlords walk as men. Against them all rises the Unlife, a force whose dark servants seek the destruction . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE6400P )
Shadow World: Powers of Light and Darkness ( http://e23.sjgames.com/item.html?id=ICE6402P )
Shadow World - a battlefield of light and darkness. Who and what are the powers that vie for domination of Shadow World? Gods, immortals, dragon lords, enigmatic alien beings . . . Find what really drives their thirst for power, their strengths and their weaknesses. Note on the stats: Please note that . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE6402P )
Rolemaster Classic: Character Law ( http://e23.sjgames.com/item.html?id=ICE6501P )
A Classic Returns! Rolemaster, the greatest RPG system of all time, is back and celebrating its 25th Anniversary. Rolemaster Classic: Character Law marks the return of the original revered Rolemaster system. This volume encompasses the Character Law section of the hallowed "red border edition" Character . . .
Silent Death: The Next Millennium Rulebook ( http://e23.sjgames.com/item.html?id=ICE7201P )
This is the same rulebook included in the SD:TNM Deluxe Boxed Set (ST #7200). If you've purchased this rulebook separately, you will need to acquire the hex maps, miniatures, and dice to play. Included are:All the rules needed to play. Optional rules checklist to expand your game including black holes, . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE7201P )
Silent Death: Renegades - The Espan Rebellion ( http://e23.sjgames.com/item.html?id=ICE7210P )
Renegades chronicles the Espan Civil War from the first days after its failed coup to the climactic battle high above the Espan capital of Esperanza. Don't waste another moment - the Renegades need you! NOTE: For use with ST# ICE7200 SD:TNM Deluxe Box Set. Renegades includes:19 quick-play scenarios. . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE7210P )
Silent Death: Sunrunners ( http://e23.sjgames.com/item.html?id=ICE7211P )
With the end of the Terran-Hatchling War, the frontier is expanding again. Force is often the first resource of the powerful and weak alike. Sunrunners reveals everything there is to know about the last survivors of Barat-Tuul: the Sunrunners who are outlaws and mercenaries. Born from the ruins of the . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE7211P )
Silent Death: Warhounds ( http://e23.sjgames.com/item.html?id=ICE7212P )
Silent Death just keeps getting bigger! Escort vessels-corvettes, frigates, and destroyers-are the true workhorses of all interstellar navies. Warhounds introduces the escort class of ship to the deadly universe of Silent Death. Escorts do the grunt work of the navy, serving as long-range patrol craft, . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE7212P )
Silent Death: Night Brood - First Contact ( http://e23.sjgames.com/item.html?id=ICE7213P )
Night Brood: First Contact (a revision of the 1992 Night Brood release) shows the initial confrontation with the Grubs - a bellicose alien race intent on the destruction of mankind as they swarm through deep space ravaging planet after planet. NOTE: For use with ST# ICE7200 SD:TNM Deluxe Box Set. Night . . .
Silent Death: Universal Night Watch ( http://e23.sjgames.com/item.html?id=ICE7214P )
By sharing resources, technologies, and intelligence, the Twelve created a brotherhood for the defense of mankind. The Universal Night Watch was founded for the sole purpose of insuring humanity's survival against the assault of the Night Brood, horrors from beyond Terran space. There are no forces with . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE7214P )
Silent Death: Operation - Dry Dock ( http://e23.sjgames.com/item.html?id=ICE7215P )
Since the Fall of the Empire over a decade ago, many standard Imperial ship designs have become commonplace. Almost every fleet has a few Salamanders. However, within the past five years most of these ships have undergone refits more suited to the fighting styles of the houses using them. Operation: . . .
Silent Death: Sigurd Archdiocese ( http://e23.sjgames.com/item.html?id=ICE7216P )
The Brood is sweeping through human domains, and the Promethians hold sway over many of the Twelve. Only the faithful of the Church of Odin can stand against these brutal foes. The Sigurd Archdiocese prepares the faithful for the final battle.Sigurd Archdiocese details the Church of Odin's rise to power . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE7216P )
Silent Death: Kashmere Commonwealth ( http://e23.sjgames.com/item.html?id=ICE7217P )
Kashmere Commonwealth reveals the history of the greatest trading house in the galaxy. It includes special rules for construction of freighters and other cargo vessels, seven new Kashmere house ships and two favorite Silent Death ships refitted as trading or pirate vessels a slew of scenarios and a full . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE7217P )
Silent Death: Rules of Warfare ( http://e23.sjgames.com/item.html?id=ICE7218P )
Rules of Warfare (ROW) is the supplement for coordinating, scheduling, and running Silent Death tournaments and events. NOTE: For use with ST# ICE7200 SD:TNM Deluxe Box Set. Rules of Warfare includes:The official tournament guidelines.Three Astro Smash-style introductory events: Astro Smash, Wingman . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE7218P )
Silent Death: Space Junk ( http://e23.sjgames.com/item.html?id=ICE7219P )
Space is still silent, but it's no longer empty! Space Junk gives you everything you need to fill your Silent Death games with junk from black holes to mine fields, outposts to nebulas, and wormholes to satellites. NOTE: For use with ST# ICE7200 SD:TNM Deluxe Box Set. Space Junk includes rules and guidelines . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE7219P )
Silent Death: Fighter Tactics Manual ( http://e23.sjgames.com/item.html?id=ICE7220P )
The Fighter Tactics Manual is a training guide for the new Silent Death player and also an enlightening refresher for battle hardened veterans. NOTE: For use with ST# ICE7200 SD:TNM Deluxe Box Set. The Fighter Tactics Manual includes:Three new Fighter Wings. Three new scenarios. An easy-to-use torpedo . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE7220P )
Silent Death: Hostile Takeover ( http://e23.sjgames.com/item.html?id=ICE7221P )
You got any collateral? Hostile Takeover documents the presidential term of Pedro Martinez, his efforts to free Espan from the stifling yoke of the Kashmere, and the war that resulted. After all, nobody walks away from a Kashmere debt. NOTE: For use with ST# ICE7200 SD:TNM Deluxe Box Set. Hostile Takeove . . .
Silent Death: ASP Technocracy ( http://e23.sjgames.com/item.html?id=ICE7222P )
ASP Technocracy presents the near destruction of the Empire's most influential houses and its post-Imperial rise to dominance. So jump into the cockpit of the most high-tech fighters in human space. NOTE: For use with ST# ICE7200 SD:TNM Deluxe Box Set. ASP Technocracy includes:Five new ASP fighter wings . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE7222P )
Silent Death: Yoka-Shan Warworld ( http://e23.sjgames.com/item.html?id=ICE7223P )
Joy and bloodlust coursed through Drascal's body as the Jii seemed to explode an instant before his torpedoes hit. That joy turned to fear as his torps impacted with a fiery sphere of plasma, doing no damage to the ship within. He opened fire with his Ion Ram and missed. "They have some kind of plaz-screening," . . .
Silent Death: Q’raj Void Protectorate ( http://e23.sjgames.com/item.html?id=ICE7224P )
The Q'raj Void Protectorate are a disciplined people banded united for protection and trade. The members of the protectorate are not to be underestimated, despite their proximity to the Imperial core they survived the Hatchling Swarms that destroyed the Terran Star Empire. While worthy allies they are . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE7224P )
Silent Death: Rules of Warfare II ( http://e23.sjgames.com/item.html?id=ICE7225P )
Rules of Warfare II (ROW II) is the supplement for coordinating, scheduling, and running Silent Death tournaments and events. NOTE: For use with ST# ICE7200 SD:TNM Deluxe Box Set.ROW II includes:Two Smash-style events: four Ship Smash and House SmashCrew allocation system optional rule. Full color counter . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE7225P )
Silent Death: More Than Valor ( http://e23.sjgames.com/item.html?id=ICE7226P )
More Than Valor adds skills and engagement styles to Silent Death, and explores the way in which the Twelve most influential houses build their space navies. These power houses have survived civil war, Brood swarms, and pirate raids, and their aces have the kills to prove it. This is an excellent campaign . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE7226P )
Silent Death: House Colos ( http://e23.sjgames.com/item.html?id=ICE7227P )
". . . let me put it another way." Replied Malant. "Your lasers Missiles, torpedoes, and warships are all used in combat against the enemies of House Colos. But your knife is different. Your knife is not intended for the enemies of Colos - it's special. We Colosians kill our enemies with technically . . .
Silent Death: Hangar 51 ( http://e23.sjgames.com/item.html?id=ICE7300P )
This is the first PDF-only Annex for Silent Death: The Next Millenium! This exclusive PDF Annex for Silent Death contains the complete ship sheets for all 228 Silent Death ships, including the Dolphin, Orca, Piranha, Executioner and Snarling Badger prize ships.You will need Adobe Acrobat's free Reade . . .
Silent Death: House Falstaff ( http://e23.sjgames.com/item.html?id=ICE7301P )
How does an eccentric tinkerer's retirement hideaway become a small but powerful noble house minor? Follow three simple rules: Get up early, work hard, and stumble across a super-secret prototype fighter that everybody wants. Oh . . . and you also have to deal with the fallout from that unfortunate incident . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE7301P )
HARP Hack & Slash ( http://e23.sjgames.com/item.html?id=ICEHACKP )
NOTE: This is an exclusive PDF-only product for High Adventure Role Playing.Combat just got a whole lot more exciting! With Hack & Slash, an alternative combat system for HARP, you can add hundreds of new critical results to your game. Hack & Slash contains all new attack tables for those found in the . . . [read more] ( http://e23.sjgames.com/item.html?id=ICEHACKP )
HARP PDF Value Pack 1: I Want It All! ( http://e23.sjgames.com/item.html?id=ICEHARPPDFVP1 )
Save $5 when you buy this HARP PDF Value Pack!This HARP Value Pack 1 contains all 5 HARP PDFs: 3000P HARP, 3001P Martial Law, 3002P Monsters: A Field Guide, 3003P College Of Magics and 3004P Loot: A Field Guide. This download is a 25MB ZIP file and you will need a decompression utility like Winzip or . . . [read more] ( http://e23.sjgames.com/item.html?id=ICEHARPPDFVP1 )
Rolemaster Quarterly 1 ( http://e23.sjgames.com/item.html?id=ICERMQ1 )
Welcome to the first installment of the Rolemaster Quarterly! Similar to the HARPer's Bazaar, this PDF publication will put out new material for the Rolemaster system.RMQ1 includes an extensive write up on elementalists: RM spell casters specializing in elemental magic and includes new elemental spell . . . [read more] ( http://e23.sjgames.com/item.html?id=ICERMQ1 )
Rolemaster Quarterly 2 ( http://e23.sjgames.com/item.html?id=ICERMQ2 )
Welcome to the second issue of the Rolemaster Quarterly! If you bought RMQ1 you found that a good half of it was dedicated to one article: Elementalists. In this issue, you will find the Air, Light, and Water versions of the Elementalist Training Package spell lists. Earth, Fire, and Ice were included . . . [read more] ( http://e23.sjgames.com/item.html?id=ICERMQ2 )
Rolemaster Quarterly 3 ( http://e23.sjgames.com/item.html?id=ICERMQ3 )
Welcome to the third issue of the Rolemaster Quarterly! The purpose here is to expand and enhance your Rolemaster game, both by broadening the rules and by deepening the setting details, giving you a richer and more fulfilling game and game environment.We've seen many expansions for spell users in Rolemaste . . .
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