[e23-announce] Released January 10, 2007

e23-announce at sjgames.com e23-announce at sjgames.com
Thu Jan 11 00:00:04 CST 2007


Released January 10, 2007

HARPer’s Bazaar Vol #1 Issue #2 ( http://e23.sjgames.com/item.html?id=ICEHB1-2 ) 
Welcome to the second issue of HARPer's Bazaar! In this issue, we present 2 new races, 2 new cultures, a trio of clerical orders, a few optional rules, and as a special treat, a Paladin profession designed especially for HARP!

HARPer’s Bazaar Vol #1 Issue #3 ( http://e23.sjgames.com/item.html?id=ICEHB1-3 ) 
Welcome to the third issue of HARPer's Bazaar! In this issue, we present 2 new Races, 2 new Cultures, 2 new Blood Talents, 1 new Profession, 3 new Clerical Orders, new Talents and an article on Irregular Stats. Yahoo!

HARPer’s Bazaar Vol #1 Issue #4 ( http://e23.sjgames.com/item.html?id=ICEHB1-4 ) 
Welcome to the fourth issue of the HARPer's Bazaar!

HARPer’s Bazaar Vol #1 Issue #6 ( http://e23.sjgames.com/item.html?id=ICEHB1-6 ) 
I have decided to complete a personal project for this issue. I am writing rules and guidelines for incorporating the Spirit World in your games. I originally wrote an earlier form of these rules about 8 or 9 years ago, and donated them for inclusion in the Channeling Companion written by Cory Magel . . . [read more] ( http://e23.sjgames.com/item.html?id=ICEHB1-6 ) 

HARPer’s Bazaar Vol #1 Issue #5 ( http://e23.sjgames.com/item.html?id=ICEHB1-5 ) 
Welcome to the fifth issue of HARPer's Bazaar!

HARPer’s Bazaar Vol #1 Issue #7 ( http://e23.sjgames.com/item.html?id=ICEHB1-7 ) 
Welcome to the seventh issue of the HARPer's Bazaar. Things have been a bit hectic at work recently, so this issue does not have an overall theme like several recent issues have had. However, it does contain a good selection of articles covering a wide range of topics.As always, I hope that you enjoy . . . [read more] ( http://e23.sjgames.com/item.html?id=ICEHB1-7 ) 

HARPer’s Bazaar Vol #1 Issue #8 ( http://e23.sjgames.com/item.html?id=ICEHB1-8 ) 
Welcome to the issue eight of the HARPer's Bazaar!

Cyradon ( http://e23.sjgames.com/item.html?id=ICE4300P ) 
Cyradon, a continent in the Gryphon World, is a brand-new world setting for High Adventure Role Playing.Far away, under a sky filled with unfamiliar stars, stands an ancient city built in a time before the empires of the north fell. Nestled in a mountain range at the center of a vast desert wasteland, . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE4300P ) 

Cyradon Gazetteer 1 ( http://e23.sjgames.com/item.html?id=ICECG1P ) 
Cyradon Gazetteer 1 is the first in a new line of products from ICE. Slated to be published on a quarterly schedule, it will bring you new information and tidbits about Cyradon in each issue. This first issue gives you access to some of the mysteries and secrets of Cyradon's past. Why do the Gryx leave . . . [read more] ( http://e23.sjgames.com/item.html?id=ICECG1P ) 

Spacemaster: Privateers ( http://e23.sjgames.com/item.html?id=ICE4500P ) 
Spacemaster Privateers is the perfect way to start your sci-fi adventures. Take a journey into the future with this new Rolemaster-based system! Set in the tumultuous Privateers universe, this is a unique setting designed especially for Spacemaster. You and your players can take part in a last, desperate . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE4500P ) 

Spacemaster Robotics Manual ( http://e23.sjgames.com/item.html?id=ICE4511P ) 
Soulless cybernetic beings? Friendly, helpful droids? Devastating combat juggernauts? Whatever your vision of robots, it's in the Robotics Manual.The third Tech Law book, the Robotics Manual covers all types of robots and cybernetics. It details advances in robotics and cybernetics through the ages and . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE4511P ) 

Spacemaster Equipment Manual ( http://e23.sjgames.com/item.html?id=ICE4512P ) 
Strap on your jet packs and your antigravity boots and take the plunge into the wild and wonderful world of sci-fi gadgets! Gadgets are the heart and soul of a science fiction role playing game, and the Equipment Manual is chock full of 'em. We've got everything from antigravity chairs to vacuum suits, . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE4512P ) 

Spacemaster: Tech Law - Vehicle Manual ( http://e23.sjgames.com/item.html?id=ICE4513P ) 
Who hasn't dreamed of exploring the mysteries of the galaxy in their own starship? So 'fess up, What's your sci-fi fantasy? A sleek, ultra-luxurious space yacht with accommodations for a few select friends? Perhaps you prefer to rough it in a converted freighter or a surplus military vessel or a smuggler's . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE4513P ) 

Spacemaster: Blaster Law ( http://e23.sjgames.com/item.html?id=ICE4514P ) 
Revel in MORE POWER! Blaster Law is the complete guide to energy weapons and their use in combat. Spacemaster: Privateers has a ton of combat and power, but Blaster Law takes this to the max, expanding directed energy weapons. It uses a tech level system and gives complete weapon creation rules, for . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE4514P ) 

Spacemaster: Future Law ( http://e23.sjgames.com/item.html?id=ICE4515P ) 
Your Handbook for the Future! Add the power of expanded character development to your sci-fi roleplaying game with Future Law.Future Law is the ultimate Player's Guide to Spacemaster, giving new character professions and hundreds of new character options. Get the most out of your characters and feel . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE4515P ) 

Spacemaster Privateers: Races & Cultures ( http://e23.sjgames.com/item.html?id=ICE4600P ) 
A must for any Spacemaster game, this book details the races of the Privateers universe. Find out what the races are really like in detail; from culture to physiology to role playing, everything you wanted to know about the: Falanar, the Kagoth, the Oort, the Tulgar, the Valiesans, the Xatosians, and . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE4600P ) 

Spacemaster: Datanet 1 ( http://e23.sjgames.com/item.html?id=ICESMD1 ) 
Welcome to the premiere issue of Spacemaster: Datanet! The purpose here is to expand and enhance your Spacemaster game, both by broadening the rules and by deepening the setting details, giving you a richer and more fulfilling game and game environment. These Datanet issues will contain two basic types . . . [read more] ( http://e23.sjgames.com/item.html?id=ICESMD1 ) 

Spacemaster: Datanet 2 ( http://e23.sjgames.com/item.html?id=ICESMD2 ) 
Welcome to the second issue of Spacemaster Datanet! The purpose here is to expand and enhance your Spacemaster game, both by broadening the rules and by deepening the setting details, giving you a richer and more fulfilling game and game environment. The last issue added many great rules to your game, . . . [read more] ( http://e23.sjgames.com/item.html?id=ICESMD2 ) 

Spacemaster: Datanet 3 ( http://e23.sjgames.com/item.html?id=ICESMD3 ) 
Welcome to the third issue of Spacemaster Datanet. The purpose here is to expand and enhance your Spacemaster game, both by broadening the rules and by deepening the setting details, giving you a richer and more fulfilling game and game environment.This time it's all about creating alien races. It's . . . [read more] ( http://e23.sjgames.com/item.html?id=ICESMD3 ) 

Spacemaster: Datanet 4 ( http://e23.sjgames.com/item.html?id=ICESMD4 ) 
Welcome to the fourth issue of Spacemaster Datanet. The purpose here is to expand and enhance your Spacemaster game, both by broadening the rules and by deepening the setting details, giving you a richer and more fulfilling game and game environment.This time we explore many of the mechanical details . . . [read more] ( http://e23.sjgames.com/item.html?id=ICESMD4 ) 

Spacemaster: Datanet 5 ( http://e23.sjgames.com/item.html?id=ICESMD5 ) 
Welcome to the fifth issue of Spacemaster Datanet. The purpose here is to expand and improve your Spacemaster game, both by broadening the rules and by deepening the setting details, giving you a richer and more fulfilling game and game environment.This time we introduce the semi-psychic, a compromise . . . [read more] ( http://e23.sjgames.com/item.html?id=ICESMD5 ) 

Rolemaster Standard Rules ( http://e23.sjgames.com/item.html?id=ICE5500P ) 
The Rolemaster Standard System is a detailed, state-of-the-art FRP system that adds realism & depth to your campaign without sacrificing playability. It provides everything you need to play:A wide range of character creation choices.Material for unique character backgrounds.A system of temporary & potential . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5500P ) 

Rolemaster Player Guide ( http://e23.sjgames.com/item.html?id=ICE5503P ) 
This book contains everything a beginning Rolemaster player needs to know about how to play. This solves the problem of trying to introduce new players to Rolemaster, only to have them balk at the immense volume of information to absorb. In addition, veteran Rolemaster players will find the pre-generated . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5503P ) 

Rolemaster Character Records ( http://e23.sjgames.com/item.html?id=ICE5504P ) 
Filling out a character sheet from scratch can take a long time. Now, for each profession you can use a customized skill development sheet that will efficiently organize all skills and categories. Rolemaster Character Records features customized pages for each of the 16 races/cultures in RMSS, a weapons . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5504P ) 

Rolemaster Annual 1996 ( http://e23.sjgames.com/item.html?id=ICE5505P ) 
The Rolemaster Annual 1996 gives you all the updates for 1996:A master index for the entire Rolemaster Standard System!Seven new professions (and a few new skill categories) were added in 1996; the Master Development Point Table has been updated to reflect this.Sixty-two new training packages were added . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5505P ) 

Rolemaster Annual 1997 ( http://e23.sjgames.com/item.html?id=ICE5506P ) 
Rolemaster Annual 1997 brings you the updates for 1997. Here's what you will find inside:The updated Master Development Point and Master Training Package Tables.Skill and skill category character record sheets have been added for the new professions (Taoist Monk, Zen Monk, Runemaster, Mana Molder, Warrior . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5506P ) 

Rolemaster Arms Law ( http://e23.sjgames.com/item.html?id=ICE5520P ) 
Feel the thrill of melee, brace against a monster's charge, master the martial arts, let your arrows fly - do battle with the best combat system around! This system is one of the four cornerstones of the Rolemaster Standard System. However, it is fully compatible with the earlier editions of Rolemaste . . . 

Spell Law ( http://e23.sjgames.com/item.html?id=ICE5522P ) 
Spell Law is the highly acclaimed magic system that improves any game! Now revised, reformatted, and reorganized, this is a mighty tome that can add realism and depth to your campaign without sacrificing playability. A must for your favorite characters, be they Magicians, Clerics, or Mentalists! Spell . . . 

Rolemaster Fantasy Role Playing ( http://e23.sjgames.com/item.html?id=ICE5800P ) 
Being a Hero is tough. Especially if you're wasting your precious game time fighting silly rules instead of monsters. Rules that can kill you. But we've got something that can save your life: Rolemaster Fantasy Role Playing. Rolemaster lets you do things your way. When it comes to designing characters, . . . [read more] ( http://e23.sjgames.com/item.html?id=ICE5800P ) 



More information about the e23-announce mailing list