[e23-announce] Last Day Of The $1 Sale

e23-announce at sjgames.com e23-announce at sjgames.com
Thu Feb 1 00:00:03 CST 2007



Invasion of the Gaeo System ( http://e23.sjgames.com/item.html?id=DM002 ) , Novacastria ( http://e23.sjgames.com/item.html?id=DM003 ) , and Daemornia: Revised Edition ( http://e23.sjgames.com/item.html?id=DM001 )  are all just $1 each, as part of a shameless promotion that we're happily participating in . . . but it ends sometime this evening. It's three bucks for a more fiendish apocalypse than you can handle!

Ending the world has never been so cost-effective!

– Thomas Weigel, e23 Manager
e23 at sjgames.com

-------------------------------------Released January 31, 2007

15 Startown Hazards ( http://e23.sjgames.com/item.html?id=PLG3005 ) 
Cities can provide many challenges to a group of characters. Aside from all the normal difficulties that come from dealing with millions of people, at times it can seem like fate itself is trying to cause trouble for the characters while they are in a city.15 Startown Hazards offers a selection of hazards . . . [read more] ( http://e23.sjgames.com/item.html?id=PLG3005 ) 

McGuffin's Guide to Spacecraft Construction ( http://e23.sjgames.com/item.html?id=CMP1101 ) 
Soar through the big black to deliver your cargo, sail on the solar winds to explore the galaxy, or fight for your life in pulse-pounding fighter combat.Whether you want to use spacecraft in your existing superheroic campaign, or you want to use the M&M, Second Edition rules to create your own science-fiction . . . [read more] ( http://e23.sjgames.com/item.html?id=CMP1101 ) 

McGuffin's Spacecraft Construction Update #1 ( http://e23.sjgames.com/item.html?id=CMP1102 ) 
Build your spacecraft better!The first supplement for McGuffin's Guide to Spacecraft Construction, McGuffin's Spacecraft Construction Update #1 provides seventeen all-new,hi-tech power options for your M&M Second Edition space-based superheroic or science-fiction campaign.New power options include: . . . [read more] ( http://e23.sjgames.com/item.html?id=CMP1102 ) 

Marsh of the Wild Things ( http://e23.sjgames.com/item.html?id=TWL0028 ) 
So people say you're pretty good in a fight. "Hero" might be putting too fine of a point on things, but adventure certainly seems to find you even when you're notactively seeking it out yourself. You've solved mysteries, foiled plots, and fought evil with steel and spell. You've seen all manner of creatures . . . [read more] ( http://e23.sjgames.com/item.html?id=TWL0028 ) 

Fire in the Hole: Savaged edition ( http://e23.sjgames.com/item.html?id=TWL0024 ) 
In Weekend Warriors, soldiers stranded at a remote New Mexico military research base faced a zombie uprising. You either survived or didn't, but either way most of you probably didn't play past that single adventure. But did you ever wonder just what happened to Camp Trepidation after the initial zombie . . . [read more] ( http://e23.sjgames.com/item.html?id=TWL0024 ) 

15 Startown Hazards (EABA) ( http://e23.sjgames.com/item.html?id=PLG3005E ) 
Cities can provide many challenges to a group of characters. Aside from all the normal difficulties that come from dealing with millions of people, at times it can seem like fate itself is trying to cause trouble for the characters while they are in a city.15 Startown Hazards offers a selection of hazards . . . [read more] ( http://e23.sjgames.com/item.html?id=PLG3005E ) 

Battlemaps: Dungeon Rooms Vol.VI ( http://e23.sjgames.com/item.html?id=MAC34 ) 
How many times have your players sneaked into a inhabited dungeon with kitchens, bathrooms, or even a subterranean theater? How many times have they found themselves in the dungeon, barracks, larders, or training rooms? How many times have they broken into the refectory where all the enemies are dining? . . . [read more] ( http://e23.sjgames.com/item.html?id=MAC34 ) 

Victory by Any Means Campaign Guide ( http://e23.sjgames.com/item.html?id=VBM-101 ) 
Your Empire Awaits. . ."Those also serve that stand and weld." War is not just about defeating your enemy on the field of battle. A war can just as easily be won by avoiding it with diplomacy, wonder weapons developed by your scientists in secret, being the best at knowing other people's secrets, on . . . [read more] ( http://e23.sjgames.com/item.html?id=VBM-101 ) 

Campaign Moderator's Companion ( http://e23.sjgames.com/item.html?id=VBM-105 ) 
The Conflict ContinuesThe Campaign Moderator's Companion contains advanced rules for use in your Victory by Any Means (VBAM) campaigns. Where the VBAM Campaign Guide introduced you to the core campaign system, the Companion takes you one step closer to galactic domination!Included in this book are advanced . . . [read more] ( http://e23.sjgames.com/item.html?id=VBM-105 ) 

The Menagerie ( http://e23.sjgames.com/item.html?id=VBM-106 ) 
Of Friends and Foes. . . Tiring of the blandness of empires in the VBAM Campaign System? Not any more! The Menagerie provides a custom race design system that allows players to create their own, unique empires, selecting from a combination of over one hundred racial traits and nearly a dozen government . . . [read more] ( http://e23.sjgames.com/item.html?id=VBM-106 ) 

VBAM: Fire As She Bears! Edition ( http://e23.sjgames.com/item.html?id=VBM-107 ) 
Victory by Any Means: Fire As She Bears! Edition plunges players into the depths of campaigns in the age of fighting sail! Using elements of the VBAM campaign engine we present a familiar and often underrepresented campaign environment where every decision of the admiralty meant the rise and fall of . . . [read more] ( http://e23.sjgames.com/item.html?id=VBM-107 ) 

VBAM: Jovian Chronicles ( http://e23.sjgames.com/item.html?id=VBM-108 ) 
It is the 23rd Century, and the Solar System is on the brink of war.Jovian Confederation carrier groups and their elite exo-armor pilots prepare for the impending clash with CEGA, while the Venusians manipulate events from the shadows. Who will triumph? Now you can decide!Victory by Any Means: Jovian . . . 

The Wars of the Boltians and Kuissians ( http://e23.sjgames.com/item.html?id=VBM-201 ) 
A Universe Is BornTwo warring juggernauts, the Boltian Star League and the Kuissian Empire, have finally reached a peace accord after their first wearisome conflict. Unfortunately, the appearance of the Terran Union in a critical system destroyed this delicate peace in an instant, sparking the Second . . . [read more] ( http://e23.sjgames.com/item.html?id=VBM-201 ) 

Stars Divided: Terran Civil War ( http://e23.sjgames.com/item.html?id=VBM-250 ) 
The Stars are DividedMankind reached the stars, and for hundreds of years has lived confident and supreme in the galaxy. Only one alien race was discovered, and that lone example of intelligence was conquered and enslaved. It was that victory, those acts, which sowed the seeds of mankind's greatest threat. . . . [read more] ( http://e23.sjgames.com/item.html?id=VBM-250 ) 

The Escalation Wars: Empire Rising ( http://e23.sjgames.com/item.html?id=VBM-301 ) 
Prelude to Fire and Sorrow. . .Thirty years before the outbreak of the Escalation Wars, the Circasian Empire was a small, largely insignificant power located on the edge of known space. However, the Circasians were not weak. Decades of brutal anti-raider warfare forced the Circasian Star Forces to learn . . . [read more] ( http://e23.sjgames.com/item.html?id=VBM-301 ) 



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