[e23-announce] Please Welcome Atlas Games!
e23-announce at sjgames.com
e23-announce at sjgames.com
Sat Sep 23 00:00:08 CDT 2006
Atlas Games ( http://e23.sjgames.com/credits.html?t=publisher&n=Atlas%20Games ) has partnered with Warehouse 23 ( http://www.warehouse23.com/ ) since 1999, and now we've added them to our e23 line-up as well! That's right - PDF products for Ars Magica ( http://e23.sjgames.com/search.html?gsys=Ars%20Magica ) , Feng Shui ( http://e23.sjgames.com/search.html?gsys=Feng%20Shui ) , Nyambe ( http://e23.sjgames.com/search.html?keywords=Nyambe&title_only=1 ) , Furry Pirates ( http://e23.sjgames.com/item.html?id=AG3100 ) , and more!
– Thomas Weigel, e23 Manager
e23 at sjgames.com
-------------------------------------Released September 22, 2006
Penumbra: Three Days to Kill ( http://e23.sjgames.com/item.html?id=AG3200 )
"Now could I drink hot blood, and do such bitter business as the day would quake to look upon" - HamletAn Adventure for 1st- to 3rd-Level CharactersDeeptown lies in the shadow of mountains, a town where anything is for sale if you can only meet the price. But in the wild surrounding valleys of the Deeps, . . . [read more] ( http://e23.sjgames.com/item.html?id=AG3200 )
Penumbra: Thieves in the Forest ( http://e23.sjgames.com/item.html?id=AG3201 )
Only True Heroes Can Find Honor Among Thieves . . .They lurk in the Ralferst Forest, striking out at all who pass through, robbing traders, assaulting farmers, even killing with impunity. Working from a secret base deep in the forest, a band of thieves has struck fear into the heart of Brandon's Bridge, . . . [read more] ( http://e23.sjgames.com/item.html?id=AG3201 )
Penumbra: In the Belly of the Beast ( http://e23.sjgames.com/item.html?id=AG3202 )
There is a cancer thriving in the midst of a bustling city. . .. . . a shadowy conspiracy bent on driving House Mezzia, a once proud and noble merchant family, to its knees. Forced to turn to outsiders for aid, an ambitious young scion of the Mezzia clan needs heroes to stand with him against the encroaching . . . [read more] ( http://e23.sjgames.com/item.html?id=AG3202 )
Penumbra: The Tide of Years ( http://e23.sjgames.com/item.html?id=AG3203 )
A nation falls into ruin . . .. . . when its most treasured artifact - a temporal crystal capable of controlling time itself - is stolen from its sacred altar. Only the guilt-ridden spirit of a dead priest remains to recover the priceless crystal and restore his people to their glory. A group of travelling . . . [read more] ( http://e23.sjgames.com/item.html?id=AG3203 )
Penumbra: Touched by the Gods - A Sourcebook of Cults and Cabals ( http://e23.sjgames.com/item.html?id=AG3204 )
Even in a world overflowing with magic, the mark of the gods is unmistakable.Some mortals actively curry the gods' favor, serving their high ideals or executing their blasphemous designs. Others are random victims or beneficiaries of divine attention. Those whom the gods have touched may be inspired, . . . [read more] ( http://e23.sjgames.com/item.html?id=AG3204 )
Penumbra: Maiden Voyage ( http://e23.sjgames.com/item.html?id=AG3206 )
Horror on the High SeasThere's a tale you might hear in a tavern by the docks if you catch an old sea dog on a dark night laden with rum. He'll tell you of an all but forgotten sea god with a hatred for the living and their ships that so brazenly cross his waters without offering the blood sacrifice . . . [read more] ( http://e23.sjgames.com/item.html?id=AG3206 )
Penumbra: En Route - An Encounter Sourcebook ( http://e23.sjgames.com/item.html?id=AG3207 )
You've scoured the dungeon,looted the dragon's horde, and lived to tell the tale of your brave deeds. Now it's time to push on to the next village, where still more fortune and glory await . . . but you have to get there first!On your path lie restless spirits, strange hallucinogenic plagues, homicidal . . . [read more] ( http://e23.sjgames.com/item.html?id=AG3207 )
Penumbra: The Last Dance ( http://e23.sjgames.com/item.html?id=AG3208 )
We saw a light throught mists, and heard music . . .Three more steps, and it was there, right in front of us - a palace like nothing I had ever seen. We edged closer, peered in, and stood and stared . . .We saw a stately procession circling the great hall, presenting themselves to the lords of the castle. . . . [read more] ( http://e23.sjgames.com/item.html?id=AG3208 )
Penumbra: Beyond the Veil ( http://e23.sjgames.com/item.html?id=AG3209 )
Stories about dragons rampaging across the countryside are almost always false.The creatures are just too intelligent, too crafty, and too strategy-minded to "rampage." Rampaging brings the wrath of oath-bound knights, powerful mages, and divinely-protected priests. Why would a dragon want such attention, . . . [read more] ( http://e23.sjgames.com/item.html?id=AG3209 )
Penumbra: Backdrops ( http://e23.sjgames.com/item.html?id=AG3210 )
We're the stagehands so you can focus on being the director.Backdrops presents a collection of ready-to-use locations for your D20 System fantasy campaign. Each location, or "backdrop," is detailed in a two-page spread including a scale map and descriptive text to enrich your adventures - wherever they . . . [read more] ( http://e23.sjgames.com/item.html?id=AG3210 )
Penumbra: The Ebon Mirror ( http://e23.sjgames.com/item.html?id=AG3211 )
Curiouser and curiouser . . .A party of adventurers is caught in the wake of an unwise wizard's mystical experiments. Without realizing it, they are drawn into a pocket of space - a mirror world, where the laws of reason and magic have been twisted by the mind of a madwoman. Feral gnomes and savage halflings . . . [read more] ( http://e23.sjgames.com/item.html?id=AG3211 )
Penumbra: Seven Strongholds ( http://e23.sjgames.com/item.html?id=AG3212 )
Have your players wandered off the beaten path yet again? Didn't have time to map out that castle? Just open Seven Strongholds to find forts, castles, and other well-fortified locations, fully detailed and ready for insertion into your game world.The Barrows: A concrete bunker allows a determined troop . . . [read more] ( http://e23.sjgames.com/item.html?id=AG3212 )
Penumbra: Seven Cities ( http://e23.sjgames.com/item.html?id=AG3213 )
Bring Your Cities to Life.No more generic innkeepers! Out with the bland blacksmith! Now Seven Cities brings you a wealth of vibrantly populated places to use in your D20 System fantasy campaign.Whether you're looking for a convenient refueling station after a hard day of plundering the local dungeon, . . . [read more] ( http://e23.sjgames.com/item.html?id=AG3213 )
Penumbra: Occult Lore ( http://e23.sjgames.com/item.html?id=AG3214 )
All the myriad secrets of magic . . .Wizards study their academic magics in great halls of learning; sorcerers discover their spells through innate talent; clerics call upon the gods for a share of divine favor. But what of those magic-users who delve into the less well-charted realms of the mystic traditions? . . . [read more] ( http://e23.sjgames.com/item.html?id=AG3214 )
Penumbra: Unhallowed Halls ( http://e23.sjgames.com/item.html?id=AG3215 )
When Science is Lost to Horror . . .Deep inside the hallowed halls of Grimm Thorpe University, a grim line is crossed when a professor's experiments in alchemy and magic transform innocents into grotesque monstrosities. The power of transmutation is enticing, to say the least - those who re-create the . . . [read more] ( http://e23.sjgames.com/item.html?id=AG3215 )
Penumbra: Lean & Hungry ( http://e23.sjgames.com/item.html?id=AG3216 )
A deadly hunger lies in wait . . .Deep in the heart of a burial mound lies the form of an ancient Alchemist; the corrupt widow of a long-dead diamyo lord who has remained immersed in a crystal bath filled with the essence of divine winds - a liquid distillation of divine ki energies - for a millenium . . . [read more] ( http://e23.sjgames.com/item.html?id=AG3216 )
Penumbra: Splintered Peace - A Campaign Sourcebook ( http://e23.sjgames.com/item.html?id=AG3217 )
A city torn asunder . . .The city of Marchion was a thriving community, a gateway for trade between civilized and barbarian lands. All the races lived together; if not in harmony, at least in peace. But now orcish raids have devastated trade, and hard times are turning the races against each other. It's . . . [read more] ( http://e23.sjgames.com/item.html?id=AG3217 )
Penumbra Fantasy Bestiary ( http://e23.sjgames.com/item.html?id=AG3218 )
"He who fights against monsters should see to it that he does not become a monster in the process." - Friedrich NietzscheA wizard in the process of developing magically sentient "alchemice" enters his lab one morning to find the cage doors opened, the locks apparently picked by the small bits of wire . . .
Penumbra: Uncommon Character - A Sourcebook of Ready-To-Use Characters ( http://e23.sjgames.com/item.html?id=AG3219 )
Within this book await villainous, noble, and not-so noble characters alike - fascinating personalities designed to spark adventures large and small. Here you'll find a bard with a heavenly voice, who veils her face; or the daughter of a celestial, who is tempted by a "friendly" imp. One character is . . . [read more] ( http://e23.sjgames.com/item.html?id=AG3219 )
Penumbra: Dynasties & Demagogues - The Sourcebook of Political Intrigue ( http://e23.sjgames.com/item.html?id=AG3220 )
Everybody wants to rule the world.Rulers make history; Dynasties & Demagogues helps you make some history of your own with an in-depth look at the hidden rules of political intrigue and power brokering. Players are challenged to unravel the schemes of duplicitous enemies and allies alike as part of their . . . [read more] ( http://e23.sjgames.com/item.html?id=AG3220 )
Penumbra: Sacred Ground - A Sourcebook of Holy Places ( http://e23.sjgames.com/item.html?id=AG3221 )
Not with slow, funereal soundCome we to this sacred ground;But with the trumpets' blareAnd shot-torn battle-banners flung to air,As for a victory!- Thomas Bailey Aldrich.Continuing in the tradition of Seven Strongholds and Seven Cities, Sacred Ground presents four plug-and-play holy sites useful . . . [read more] ( http://e23.sjgames.com/item.html?id=AG3221 )
Penumbra: En Route II - By Land or by Sea ( http://e23.sjgames.com/item.html?id=AG3222 )
The journey there is half the battle.The road to adventure is never an easy one. Whether travelling on horseback through lonely forest wildernesses, with a caravan across rolling planes, or by stalwart ship, danger awaits in the shape of escaped slaves, imprisoned mermaids, swarming elementals, blink . . . [read more] ( http://e23.sjgames.com/item.html?id=AG3222 )
Penumbra: Crime & Punishment - The Sourcebook of the Law ( http://e23.sjgames.com/item.html?id=AG3223 )
Whatcha gonna do when they come for you?Law is one of the defining elements of civilization. But it's too often overlooked in a fantasy setting. In a world where high-level characters can single-handedly defeat armies, how can any powerful individual be captured or imprisoned?Just as Dynasties & Demagogue . . .
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