[e23-announce] Tabletop Adventures: Overlord's Birthery - Inventory
Reduction Sale!
e23-announce at sjgames.com
e23-announce at sjgames.com
Sat Nov 18 00:00:14 CST 2006
A message from the downtrodden workers at Tabletop Adventures:
Greetings from Tabletop Adventures! We are pleased to announce the celebration of the birthday of the Overlord, and also that of his gracious consort. Back in April, the Overlord noted that another PDF publisher had a sale ostensibly to reduce his inventory. This caught his fancy, so the Overlord has declared that for his birthday, Tabletop Adventures will have its own Inventory Reduction Sale! All our electronic products will be offered at a discount of no less than 20% from now through the end of November.
While we are pleased for our customers, the minions are very concerned about the report we are going to have to give at the end of the sale. We are afraid that the Overlord does not quite understand this 'electronic sales' thing. At the end of the Inventory Reduction Sale, if we cannot show that the inventory has been reduced, Bad Things Will Happen.
So the minions request that you please take advantage of this sale! Simply go to our publisher page for discounts on all our PDF products. At the end of the month we will announce to the Overlord the number of sales in his honor in triumphant voices, and then cheer loud and long while the herald proceeds quickly through the 'remaining inventory' information. Thank you for your support!
For the Overlord,The good people of Tabletop Adventures ( http://www.tabletopadventures.com )
– Thomas Weigel, e23 Manager
e23 at sjgames.com
-------------------------------------Released November 17, 2006
The Complete Guide to T-Rex ( http://e23.sjgames.com/item.html?id=GMG1003 )
No real-life creature has stoked the flames of imagination more than tyrannosaurus rex. Since its discovery a century ago, T-rex has served as a constant reminder of human frailty. Not only does its massive mouth belittle mankind (its jaws are, after all, as long as a man is tall), but its Earthly reign . . . [read more] ( http://e23.sjgames.com/item.html?id=GMG1003 )
Modern: Contacts ( http://e23.sjgames.com/item.html?id=PJR104 )
In this 18-page PDF, author James Maliszewski adapts the existing OGC contact rules to the modern rules system and presents a dozen contacts. As with previous releases in the Modern series, the information presented here assumes that the campaign the GM is running uses a straightforward 21st century . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR104 )
Modern: 101 Urban Legends ( http://e23.sjgames.com/item.html?id=PJR107 )
Modern: 101 Urban Legends presents exactly what its title says: 101 snippets of odd, implausible, and sometimes ridiculous modern folklore. The legends presented here are a mix of real world tall tales and inventions of the author, James Maliszewski.This 10-page PDF is intended as a spur to the GM's . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR107 )
Modern: 13 Occult Artifacts ( http://e23.sjgames.com/item.html?id=PJR110 )
This 16-page PDF, written by James Maliszewski, provides the GM with 13 different occult artifacts, each one drawn from the real world. Admittedly, not all of the artifacts described actually exist (at least so far as anyone knows), but all of them have a storied pedigree in conspiratorial history of . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR110 )
Modern: Monstrous Advanced Classes: The Vampire ( http://e23.sjgames.com/item.html?id=PJR113 )
Bruce Baugh, popular author and developer for White Wolf's Adventure! and Sword & Sorcery Studios' Gamma World, begins his new Monstrous Advanced Classes series for Ronin Arts with The Vampire.In this 9-page PDF, Bruce Baugh gives players and GMs everything they need to advance a PC or GMC through the . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR113 )
Modern: 13 Alien Devices ( http://e23.sjgames.com/item.html?id=PJR114 )
This 16-page PDF provides the GM with 13 different alien technological devices, many of which are associated with specific alien races described in other D20 Modern Roleplaying Game products, such as the MM. Of course, these devices are written broadly enough that they could easily be adapted to different . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR114 )
Modern: Monstrous Advanced Classes: The Half-Fiend ( http://e23.sjgames.com/item.html?id=PJR116 )
Bruce Baugh is back! This 6-page PDF continues the Monstrous Advanced Class series. This series takes supernatural entities presented as templates in D20 Modern and transforms them into advanced classes. The idea here is that monsters don't manifest their powers all at once. They have to grow into them . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR116 )
Modern: Six-Pack: Government Drugs ( http://e23.sjgames.com/item.html?id=PJR119 )
What would a Modern campaign be without governments experimenting with drugs? Not nearly as interesting as one in which governments do engage in covert drug research and experimentation, that's what!This 9-page PDF, by Michael Hammes, introduces a six-pack of government-developed drugs for inclusion . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR119 )
Modern: 101 Occult Books ( http://e23.sjgames.com/item.html?id=PJR120 )
Modern: 101 Occult Books provides the Game Master with just what its name implies: 101 different books that can be used in any occult-based campaign or adventure. The books presented here are all real or based on real-world books. That is, each of the following books exists in the real world, although . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR120 )
Modern: Monstrous Advanced Classes: The Bogeyman ( http://e23.sjgames.com/item.html?id=PJR121 )
Some people go through life driven by the desire to punish some particular sin or vice, at any cost. There are things in the world, both conscious beings and unthinking forces of nature, that can sense such a wish and grant it. A person touched by one of these things becomes a bogeyman, and is destined . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR121 )
Modern: Monstrous Advanced Classes: The Revenant ( http://e23.sjgames.com/item.html?id=PJR128 )
In this latest release in the Monstrous Advanced Classes series, Bruce Baugh presents the revenant.The Revenant ConceptSometimes death isn't the end, for either body or soul. When the will lives on but the body perishes, a living person becomes a ghost. When the will continues to drive the body, she . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR128 )
Modern: 13 Classified and Experimental Ammunition Types ( http://e23.sjgames.com/item.html?id=PJR133 )
Now includes a total of 25 types of ammunition!This 11-page PDF features 13 different ammunition types, ranging from nanite carriers to glass rounds to mind control ammo. The ammunition detailed in this PDF is most at home in a cinematic or near-future game -- realistic Modern campaigns will find little . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR133 )
Modern: 13 Conspiracies ( http://e23.sjgames.com/item.html?id=PJR135 )
Modern: 13 Conspiracies provides the GM with thumbnail sketches of thirteen different secret societies, most of which are based on groups that actually existed or were at one time believed to have existed. Naturally, the details of these groups are not completely accurate and are in some cases deliberately . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR135 )
Modern: 13 Convenience Store Spells ( http://e23.sjgames.com/item.html?id=PJR136 )
Did you ever ask yourself what kind of spells a spellcaster working the night shift at a convenience store might create? This 6-page PDF, written by Michael Hammes, answers that strange question.Inside this PDF are spells like air blast, bubble pop, slushee headache, and Licorice Tentacle. A total of . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR136 )
Modern: 13 Occult Rumors ( http://e23.sjgames.com/item.html?id=PJR137 )
Rumors provide an invaluable service in roleplaying games: they bring a setting alive. One of the surest ways to add depth to a campaign is to make it appear as if there's a world wider than that seen in the player characters' adventures. Rumors add that depth and the ones presented here are ready-made . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR137 )
Modern: Alien Heroes ( http://e23.sjgames.com/item.html?id=PJR138 )
This 12-page PDF -- written by James Maliszewski -- is intended for use in any D20 Modern campaign that deals with extraterrestrials, supernatural events, or the occult. The six alien races presented are all suitable for use as player characters or as Game Master characters. Many of these races are equally . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR138 )
Modern: 13 Arcane Operative Items ( http://e23.sjgames.com/item.html?id=PJR142 )
In this 5-page PDF, author Michael Hammes writes "If I was an operative in a world filled with magic, what kinds of items might my research and development department create?"This PDF presents thirteen items based on arcane magic that would be handy for anyone in the spy game to have.
Modern: Monstrous Advanced Classes: The Werewolf ( http://e23.sjgames.com/item.html?id=PJR155 )
Bruce Baugh presents the werewolf This 8-page PDF continues the Monstrous Advanced Class series that takes supernatural entities presented as templates in D20 Modern and transforms them into advanced classes. The idea here is that monsters don't manifest their powers all at once. They have to grow into . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR155 )
Modern: Occult Heroes ( http://e23.sjgames.com/item.html?id=PJR156 )
Modern: Occult Heroes, a 10-page PDF by James Maliszewski, is intended for use in any D20 Modern campaign that deals with conspiracies, supernatural events, or the occult. The five occult races presented are all suitable for use as player characters or as Game Master characters. Many of these races are . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR156 )
Modern: 13 Occult Materials ( http://e23.sjgames.com/item.html?id=PJR162 )
This 7-page PDF -- by James Maliszewski -- can be used in a variety of ways, depending on the type of campaign the Game Master wants. The simplest and most straightforward is to use the materials detailed inside in order to create "treasure" for the heroes to find. Instead of finding merely an ancient . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR162 )
Modern: Monstrous Advanced Classes: The Man in Black ( http://e23.sjgames.com/item.html?id=PJR164 )
The Man in Black is a conceptual cousin to the Bogeyman: a nemesis of the uninvited monsters that prey on humanity, who is becoming a monster himself. The drive to find and eliminate unseen perils displaces mundane human concerns like compassion for the victims. The MiB straddles the boundaries between . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR164 )
Modern: Occult Player's Compendium ( http://e23.sjgames.com/item.html?id=PJR178 )
This 19-page PDF, written by James Maliszewski, is a collection of optional rules for use in any occult or conspiratorial-based D20 Modern campaign. Included within these pages are thirteen new occupations, thirteen new feats, new language rules (as well as thirteen occult languages), a traits and flaws . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR178 )
Modern: Occult Horrors ( http://e23.sjgames.com/item.html?id=PJR179 )
In this 13-page PDF, James Maliszewski presents a new game mechanic for the D20 Modern Roleplaying Game: Horror saves. These new saving throw types allow the Gamemaster to introduce an important element of occult/conspiracy stories into their campaigns. Horror saves simulate the psychologically damaging . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR179 )
Modern: 101 Occult Events ( http://e23.sjgames.com/item.html?id=PJR181 )
This 7-page PDF, written by James Maliszewski, is intended to serve several purposes. The simplest use is as a Gamemaster's tool, a way to add mystery to an occult-themed D20 Modern Roleplaying Game campaign. The GM can select a handful of the events offered here and sprinkle them sparingly into his . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR181 )
Modern: Vampires: Dark Lords ( http://e23.sjgames.com/item.html?id=PJR183 )
In this 6-page PDF, Bruce Baugh presents 3 vampires that can be used as villains in any Modern campaign.This series accompanies the Monstrous Advanced Class series. Each of these documents offers worked-out examples of a creature described in a class writeup, showing you how to produce different kinds . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR183 )
Modern: Occult Villains: Thule Assassin ( http://e23.sjgames.com/item.html?id=PJR191 )
This 9-page PDF -- by James Maliszewski -- is part of the Occult Villains line of D20 Modern Roleplaying Game products. Each one presents a single, fully-detailed enemy for use in a modern-day adventure or campaign that deals with occult conspiracies. In addition, this PDF includes one new advanced class . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR191 )
Modern: Madness ( http://e23.sjgames.com/item.html?id=PJR195 )
Madness is a perennial favorite feature in gaming. There are various rules for madness in D20 System games but the ones with the most longevity are not sufficiently well integrated with the rest of the game system, often using complete new subsystems that do not mesh with the basic D20 resolution system . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR195 )
Modern: Intangibility ( http://e23.sjgames.com/item.html?id=PJR211 )
Modern-day and science fiction setting seldom have the cosmological complexities common in fantasy settings. Intangibility can come from many sources, both magical and technological. The rules in this 7-page PDF, written by Bruce Baugh, work regardless of the specific reasons something can become intangible . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR211 )
Modern: 13 Occult Templates ( http://e23.sjgames.com/item.html?id=PJR223 )
This 18-page PDF, written by James Maliszewski, serves a couple of purposes. First and foremost, it provides Gamemasters with new tools to warp, twist, and otherwise modify familiar D20 Modern Roleplaying Game creatures and characters, so as to make them new, exciting, and, most important of all, unfamiliar . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR223 )
Modern: 13 More Occult Artifacts ( http://e23.sjgames.com/item.html?id=PJR225 )
Modern: 13 More Occult Artifacts provides the GM with thirteen different occult artifacts, each one drawn from the real world. Admittedly, not all of the artifacts described actually exist (at least so far as anyone knows), but all of them derive from people, places, and events in the conspiratorial . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR225 )
Modern: Heroic Stunts ( http://e23.sjgames.com/item.html?id=PJR259 )
The world of D20 gaming is replete with hundreds, perhaps thousands, of amazingly cool-sounding feats which most gamers would love to have their character pull off at just the right moment . . . but when push comes to shove and feat-picking time comes, the exotic and interesting feats are most often . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR259 )
Fire in the Hole ( http://e23.sjgames.com/item.html?id=TWL0023 )
Fire in the Hole picks up with the US Army setting up perimeter around Camp Trepidation and sending in a recon team (that would be you) on foot to investigate. This time you'll have the resources of the US military (within reason) at your disposal, but don't count on it being a cakewalk. Something has . . . [read more] ( http://e23.sjgames.com/item.html?id=TWL0023 )
Øone's Blueprints Backdrops: The Tower of Janazar ( http://e23.sjgames.com/item.html?id=BB003 )
On the north side of Lord's Promenade, positioned arrogantly behind a massive iron gate monogrammed with an oversized gilded -J- stands Janzar's Tower.The diameter of a small house, it clears a full three-stories, with a taller spire that dwarfs the surrounding courtyard trees. The carved quartzite facade . . .
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