[e23-announce] Released November 13, 2006
e23-announce at sjgames.com
e23-announce at sjgames.com
Tue Nov 14 00:00:05 CST 2006
Released November 13, 2006
Forbidden Arcana: Burning Spellbooks ( http://e23.sjgames.com/item.html?id=PJR043 )
Burning Spellbooks is the latest release in the Forbidden Arcana series of mini-sourcebook PDFs.Written by Philip Reed, author of 101 Mundane Treasures and 101 Spellbooks, this 12-page PDF is packed with 27 different tables that assist a GM in determining what special effects occur when a spellbook is . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR043 )
Forbidden Arcana: Kelust's Tower ( http://e23.sjgames.com/item.html?id=PJR081 )
This 28-page landscape PDF, written by Michael Hammes with additional material by Philip Reed, presents a six story wizard's tower complete with a sampling of books, spells, magical and mundane treasures, and notes on using the tower and wizard in your campaign.What you will not find is a detailed write-up . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR081 )
Forbidden Arcana: Wizards' Spellbooks ( http://e23.sjgames.com/item.html?id=PJR075 )
This latest release, written by Michael Hammes (Forbidden Arcana: Spelltouched Feats, Forbidden Arcana: Lost Spells), features three spellbooks and some information about the wizards who use them.With 10 new spells, 4 new magic items, and enough ideas to inspire a trio of adventures, Forbidden Arcana: . . .
Forbidden Arcana: Spelltouched Feats ( http://e23.sjgames.com/item.html?id=PJR068 )
Forbidden Arcana: Spelltouched Feats, 12-pages long, is written by Michael Hammes and illustrated by Christopher Shy. Featuring 25 spelltouched feats (inspired by a previously-existing OGC product), this release follows the Forbidden Arcana practice of expanding magic within the D20 System.
Forbidden Arcana: Potion Mixology ( http://e23.sjgames.com/item.html?id=PJR063 )
Michael Hammes, author of Forbidden Arcana: Lost Spells and An Evening's Entertainment brings us a 12-page PDF covering rules for mixing potions to create new, unique effects.Packed with nothing but new rules and "crunch," this PDF reintroduces an old rules idea to the newest edition of the world's best-selling . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR063 )
Forbidden Arcana: Performance Magic ( http://e23.sjgames.com/item.html?id=PJR064 )
Michael Hammes, author of Forbidden Arcana: Lost Spells, An Evening's Entertainment, and Forbidden Arcana: Potion Mixology presents a new PDF that focuses on bards, sorcerers, and wizards and the art of performance magic.From discussions on exactly what performance magic is to new spells, new magic items, . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR064 )
Forbidden Arcana: Magical Pipes and Tobaccos ( http://e23.sjgames.com/item.html?id=PJR066 )
This latest release in the Forbidden Arcana line, written by Michael Hammes, is a 13-page PDF devoted to new rules for magical pipes and tobaccos. Including new spells, this Forbidden Arcana release is another fabulous addition to this popular line of inexpensive PDFs.
Forbidden Arcana: Magical Foods ( http://e23.sjgames.com/item.html?id=PJR061 )
Michael Hammes, author of Forbidden Arcana: Lost Spells and An Evening's Entertainment brings us a 12-page PDF packed with rules for crafting magical food. From feats to spells to magic items this short PDF includes everything you'll need to start creating magical foods that challenge and delight.
Forbidden Arcana: Magical Diseases ( http://e23.sjgames.com/item.html?id=PJR049 )
Written by Philip Reed, author of 101 Mundane Treasures and designer of Steve Jackson Games' Frag, Forbidden Arcana: Magical Diseases presents 21 new magical diseases, a new prestige class, and seven spells.Each release in the Forbidden Arcana series details a new magical secret that can be dropped into . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR049 )
Forbidden Arcana: Lost Spells ( http://e23.sjgames.com/item.html?id=PJR059 )
This release in the Forbidden Arcana is by Michael Hammes, author of the popular adventure pack An Evening's Entertainment, and 20-pages in length. Covering the results of disrupted spells, the tables within this PDF present a wide range of events that befall bards, clerics, druids, paladins, rangers, . . . [read more] ( http://e23.sjgames.com/item.html?id=PJR059 )
Seeds: Fantasy I ( http://e23.sjgames.com/item.html?id=XRP4001 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4001 )
Seeds: Fantasy II ( http://e23.sjgames.com/item.html?id=XRP4006 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4006 )
Seeds: Fantasy III ( http://e23.sjgames.com/item.html?id=XRP4009 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4009 )
Seeds: Fantasy IV ( http://e23.sjgames.com/item.html?id=XRP4013 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4013 )
Seeds: Fantasy V ( http://e23.sjgames.com/item.html?id=XRP4023 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4023 )
Seeds: Modern I ( http://e23.sjgames.com/item.html?id=XRP4002 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4002 )
Seeds: Modern II ( http://e23.sjgames.com/item.html?id=XRP4015 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4015 )
Seeds: Modern III ( http://e23.sjgames.com/item.html?id=XRP4018 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4018 )
Seeds: Modern IV ( http://e23.sjgames.com/item.html?id=XRP4019 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4019 )
Seeds: Modern V ( http://e23.sjgames.com/item.html?id=XRP4021 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4021 )
Seeds: Sci-fi I ( http://e23.sjgames.com/item.html?id=XRP4011 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4011 )
Seeds: Sci-fi II ( http://e23.sjgames.com/item.html?id=XRP4016 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4016 )
Seeds: Sci-fi III ( http://e23.sjgames.com/item.html?id=XRP4017 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4017 )
Seeds: Sci-fi IV ( http://e23.sjgames.com/item.html?id=XRP4029 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4029 )
Seeds: Pulp I ( http://e23.sjgames.com/item.html?id=XRP4003 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4003 )
Seeds: Pulp II ( http://e23.sjgames.com/item.html?id=XRP4007 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4007 )
Seeds: Pulp III ( http://e23.sjgames.com/item.html?id=XRP4027 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4027 )
Seeds: Pulp IV ( http://e23.sjgames.com/item.html?id=XRP4030 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4030 )
Seeds: Pulp V ( http://e23.sjgames.com/item.html?id=XRP4037 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4037 )
Seeds: Horror I ( http://e23.sjgames.com/item.html?id=XRP4005 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4005 )
Seeds: Horror II ( http://e23.sjgames.com/item.html?id=XRP4008 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4008 )
Seeds: Horror III ( http://e23.sjgames.com/item.html?id=XRP4020 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4020 )
Seeds: Horror IV ( http://e23.sjgames.com/item.html?id=XRP4031 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4031 )
Seeds: Horror V ( http://e23.sjgames.com/item.html?id=XRP4039 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4039 )
Seeds: Post-Apocalyptic I ( http://e23.sjgames.com/item.html?id=XRP4010 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4010 )
Seeds: Post-Apocalyptic II ( http://e23.sjgames.com/item.html?id=XRP4014 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4014 )
Seeds: Post-Apocalyptic III ( http://e23.sjgames.com/item.html?id=XRP4025 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4025 )
Seeds: Post-Apocalyptic IV ( http://e23.sjgames.com/item.html?id=XRP4028 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4028 )
Seeds: Post-Apocalyptic V ( http://e23.sjgames.com/item.html?id=XRP4033 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4033 )
Seeds: Supers I ( http://e23.sjgames.com/item.html?id=XRP4004 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4004 )
Seeds: Supers II ( http://e23.sjgames.com/item.html?id=XRP4012 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4012 )
Seeds: Supers III ( http://e23.sjgames.com/item.html?id=XRP4026 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4026 )
Seeds: Supers IV ( http://e23.sjgames.com/item.html?id=XRP4032 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4032 )
Seeds: Supers V ( http://e23.sjgames.com/item.html?id=XRP4034 )
Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential . . . [read more] ( http://e23.sjgames.com/item.html?id=XRP4034 )
World Building Library: Indian Heroes and Great Chieftains ( http://e23.sjgames.com/item.html?id=XRPWBLPD6 )
A short work written in 1918 by Charles Eastman (Ohiyesa) a Wahpeton and Mdewakanton Dakota (Souix) medical doctor, Indian Heroes and Great Chieftains is an excellent read about the leaders of the American Indian tribes.38 pages, fully book-marked, containing 11 illustrations and 2 maps. This product . . . [read more] ( http://e23.sjgames.com/item.html?id=XRPWBLPD6 )
World Building Library: Items of Folklore - Tibet 2 ( http://e23.sjgames.com/item.html?id=XRPWBL10 )
Welcome to World Building Library: Items of Folklore: Tibet 2!Folktales are some of the most revealing and immersive ways to experience a culture. Passed down orally from generation to generation, folktales take on new meaning with each telling while continuing to bear the traditions, values, and history . . . [read more] ( http://e23.sjgames.com/item.html?id=XRPWBL10 )
World Building Library: The Anglo-Saxon Chronicle ( http://e23.sjgames.com/item.html?id=XRPWBLPD2 )
Originally compiled on the orders of King Alfred the Great, approximately A.D. 890, and subsequently maintained and added to by generations of anonymous scribes until the middle of the 12th Century. The original language is Anglo-Saxon (Old English), but later entries are essentially Middle English in . . . [read more] ( http://e23.sjgames.com/item.html?id=XRPWBLPD2 )
World Building Library: The Art of War ( http://e23.sjgames.com/item.html?id=XRPWBLPD7 )
Perhaps the most influential book ever written concerning war, Sun Tzu's Art of War is an invaluable read concerning the important matters of war.19 pages, fully book-marked, containing 6 illustrations. This product contains no rpg gaming information, but it contains useful world-building information . . . [read more] ( http://e23.sjgames.com/item.html?id=XRPWBLPD7 )
World Building Library: The Prince ( http://e23.sjgames.com/item.html?id=XRPWBLPD11 )
The Prince is the quintessential book concerning the art of achieving and maintaining power by a determined ruler indifferent to moral considerations. So influential was this work by Machiavelli that his name is now synonymous with the content of the book.45 pages, fully book-marked, containing 9 illustrations . . . [read more] ( http://e23.sjgames.com/item.html?id=XRPWBLPD11 )
World Building Library: Tibetan Dress, Arms, & Armor ( http://e23.sjgames.com/item.html?id=XRPWBL9 )
Tibet is situated in the midst of mountains and sky, southwest of arid Western China and in the stark rain shadow of the Himalayas. In general, Tibet is arid, cold, and high altitude. There are agricultural societies in the southern portion of Tibet at lower altitudes, while herders (some with light . . . [read more] ( http://e23.sjgames.com/item.html?id=XRPWBL9 )
World Building Library: Yak Culture ( http://e23.sjgames.com/item.html?id=XRPWBL11 )
Subsistence patterns are a keystone to understanding the nature of a society or community. This work considers nomadic pastoralists whose staple is the yak. Using Tibetan nomadic pastoralists of the highlands, the parts and parcels of their society form a framework from which world builders can create . . . [read more] ( http://e23.sjgames.com/item.html?id=XRPWBL11 )
World Building Library: The Life of Charlemagne ( http://e23.sjgames.com/item.html?id=XRPWBLPD8 )
The first history written about Charlemagne, Vita Caroli or The Life of Charlemagne was written by a court scholar named Einhard. He was a talanted man who made sure to place Charlemagne in the best light, if not always the completely historically accurate light. However, the chronological order of the . . . [read more] ( http://e23.sjgames.com/item.html?id=XRPWBLPD8 )
World Building Library: The Life of King Alfred ( http://e23.sjgames.com/item.html?id=XRPWBLPD9 )
Traditionally ascribed to Asser, Bishop of St. David's, of Shereborne or of Exeter during the time of King Alfred, The Life of King Alfred is a short work divided into year by year descriptions.22 pages, fully book-marked, containing 8 illustrations and 1 maps. This product contains no rpg gaming information, . . . [read more] ( http://e23.sjgames.com/item.html?id=XRPWBLPD9 )
World Building Library: The Magna Carta ( http://e23.sjgames.com/item.html?id=XRPWBLPD10 )
Written by King John, rather unwantedly, the Magna Carta provides an excellent example of what was considered proper and improper use of a king's power.8 pages, fully book-marked, containing 2 illustrations and 1 map.
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