[e23-announce] Released June 28, 2006
e23-announce at sjgames.com
e23-announce at sjgames.com
Thu Jun 29 00:00:06 CDT 2006
Released June 28, 2006
GURPS Supers: Supertemps ( http://e23.sjgames.com/item.html?id=SJG82-0144 )
Who Ya Gonna Call NOW?When a pipe breaks, you call a plumber. When your roof leaks, you call a roofer. When your car breaks down, you get a mechanic. But what do you do when a gigantic lizard is destroyhing your high-rise in downtown New York?Simple. Call Supertemps, the world's only metahuman employment . . . [read more] ( http://e23.sjgames.com/item.html?id=SJG82-0144 )
GURPS Horror: The Old Stone Fort ( http://e23.sjgames.com/item.html?id=SJG82-0027 )
The Riddle of the Night GoersThe Old Stone Fort near Manchester, Tennessee, has been the setting for legends of the Ancient Ones since before the white man came. The Indians told tales of the Sungnawyee Eddahee -- the Night Goers -- and of other spirits. Intrigued by these legends, Professor Geoffrey . . . [read more] ( http://e23.sjgames.com/item.html?id=SJG82-0027 )
GURPS Horror: Zombietown, U.S.A. ( http://e23.sjgames.com/item.html?id=SJG82-0028 )
Black Lake, California, the idyllic small town you've always dreamed of . . . clean air, sparkling water and a scenic countryside . . . friendly townfolk and an easy life style . . . a perfect haven where everything is beautiful and peaceful! Almost. There's the mayor who doesn't remember hiring the . . . [read more] ( http://e23.sjgames.com/item.html?id=SJG82-0028 )
Odyssey Prime: Southern Discomfort ( http://e23.sjgames.com/item.html?id=EDN7201 )
Some drunken South Carolina teenagers claim to have seen the Loch Ness Monster while out boating in the Charleston Harbor near Fort Sumter. Normally Project Odyssey ignores such crazy assertions, but a Coast Guard informant confirmed something big and "odd" is indeed swimming about the harbor. Since . . . [read more] ( http://e23.sjgames.com/item.html?id=EDN7201 )
The Necromancer, The Core Specialist Wizard ( http://e23.sjgames.com/item.html?id=MIS0008 )
Ever think that tacking on specialist wizards to the wizard core class was kinda lame? Ever think that the specialists needed to be written up as their own distinct classes? Yeah, us too.The Necromancer is the eighth and final offering in The Core Specialist Wizard series. Each product of the series . . . [read more] ( http://e23.sjgames.com/item.html?id=MIS0008 )
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